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Re: [Nel] problems compiling.


From: HERNANDEZ CORDOBA RODRIGO JOSE
Subject: Re: [Nel] problems compiling.
Date: Tue, 02 Nov 2004 10:26:54 -0600

Well, if you dont mind downloading the whole tree, the code can be
retrieved with cvs like so:

cvs -d:ext:address@hidden:/cvsrepo co nevrax

use a blank password (just hit return when prompted)

This is work in progress, and currently does not compile on either MSYS
or Linux (I am adding the inline asm blocks to the Linux code as well)
and there are some issues on VC7, have not tried VC6, the guess is there
might be some issues there as well.

like I said, nelmisc.dll is the only one that does get compiled so far.

Cheers!

----- Mensaje Original -----
De: Vianney Lecroart <address@hidden>
Fecha: Martes, Noviembre 2, 2004 10:28 am
Asunto: Re: [Nel] problems compiling.

> Hi Rodrigo,
> 
> Thank you for your patch but we can't apply it since it modifies 
> to much 
> unused files (Entries CVS directory, $Id and others).
> It seems that you did a fork of nel with your modifications. If 
> you give 
> us the modification, we'll be able to add then on a main tree and 
> avoid 
> bad effect of forked CVS.
> 
> Vianney Lecroart
> 
> Rodrigo Hernandez wrote:
> > 
> > I have created a patch (attached) however I do not believe this 
> is the 
> > optimal form, as it is 2 mb uncompressed and I am sure I did not 
> made 
> > that many changes, its not entirely functional (the code still 
> does not 
> > entirely compile under MSYS) and has many '$Id:' changes due to 
> the 
> > import that I don't think are right.
> > 
> > I am submitting this patch with the hopes that it may be useful 
> for 
> > example to get the VC++ 7.1 projects and solution files to a 
> more 
> > portable state, since they have relative paths included in 
> themselves, 
> > and some other changes related to MSYS compilation (autotools 
> and 
> > defines mostly).
> > 
> > Also so I can get some help with the problems I described before :)
> > 
> > Once I get the source tree to properly compile I will create a 
> proper 
> > patch.
> > 
> > Thanks :)
> > 
> > At 06:49 PM 10/22/2004, you wrote:
> > 
> >> if you could make .patch files and throw them at the mailing 
> list that 
> >> would be handy indeed
> >>
> >> then vianney lecroart can patch the NeL cvs tree with ones that 
> are 
> >> approved
> >>
> >>
> >> ----- Original Message ----- From: "HERNANDEZ CORDOBA RODRIGO 
> JOSE" 
> >> <address@hidden>
> >> To: "Developer's list for the NeL platform" <address@hidden>
> >> Sent: Friday, October 22, 2004 5:04 PM
> >> Subject: Re: [Nel] problems compiling.
> >>
> >>
> >>> Hi Andi,
> >>>
> >>> Great! I updated my cvs yesterday, but before I did was still 
> having the
> >>> replicate symbols errors on VC++7.1.
> >>>
> >>> also on the clamp asm right at the top I realized after I sent 
> the email
> >>> that instead of:
> >>>
> >>> mov eax, v
> >>> mov ebx, v
> >>>
> >>> You should do
> >>>
> >>> mov eax, v
> >>> mov ebx, eax
> >>>
> >>> since moving data from register to register is faster than 
> memory to
> >>> register, in any case in both cases eax and ebx end up with 
> the same
> >>> value, you can check my copy of the cvs tree to see the inline gas
> >>> version, I also changed some other asm around and added a 
> check for
> >>> 3DNow! on cpu_info.cpp I think it is.
> >>>
> >>> Cheers! ;)
> >>>
> >>>
> >>> ----- Mensaje Original -----
> >>> De: "Andi [ Debug ]" <address@hidden>
> >>> Fecha: Viernes, Octubre 22, 2004 4:06 pm
> >>> Asunto: Re: [Nel] problems compiling.
> >>>
> >>>> i wlil have a look maybe i need to update the projects based on
> >>>> the new cvs
> >>>> tree i do this only once a week
> >>>> on fridays
> >>>>
> >>>> oh thats today :)
> >>>>
> >>>>
> >>>> ----- Original Message ----- From: "HERNANDEZ CORDOBA RODRIGO 
> JOSE" 
> >>>> <address@hidden>
> >>>> To: <address@hidden>
> >>>> Sent: Friday, October 22, 2004 2:53 PM
> >>>> Subject: [Nel] problems compiling.
> >>>>
> >>>>
> >>>> > Hello all,
> >>>> > I am having some troubles compiling, some I am not sure if its
> >>>> due to my
> >>>> > changes or due to the latest changes on CVS, hope you can 
> help me:
> >>>> >
> >>>> > On VC++7.1 I get tons of already defined symbol errors, 
> here is
> >>>> a sample:
> >>>> >
> >>>> > nlmisc_d.lib(debug.obj) : error LNK2005: _RtlSecureZeroMemory
> >>>> already> defined in nlmisc_d.lib(log.obj)
> >>>> > nlmisc_d.lib(debug.obj) : error LNK2005: _InterlockedAnd64 
> already>>>> > defined in nlmisc_d.lib(log.obj)
> >>>> > nlmisc_d.lib(debug.obj) : error LNK2005: _InterlockedOr64 
> already>>>> > defined in nlmisc_d.lib(log.obj)
> >>>> > nlmisc_d.lib(debug.obj) : error LNK2005: _InterlockedXor64 
> already>>>> > defined in nlmisc_d.lib(log.obj)
> >>>> > nlmisc_d.lib(debug.obj) : error LNK2005: 
> _InterlockedIncrement64>>>> already> defined in nlmisc_d.lib(log.obj)
> >>>> > nlmisc_d.lib(debug.obj) : error LNK2005: 
> _InterlockedDecrement64>>>> already> defined in nlmisc_d.lib(log.obj)
> >>>> > nlmisc_d.lib(debug.obj) : error LNK2005: _InterlockedExchange64
> >>>> already> defined in nlmisc_d.lib(log.obj)
> >>>> > nlmisc_d.lib(debug.obj) : error LNK2005: 
> _InterlockedExchangeAdd64>>>> > already defined in 
> nlmisc_d.lib(log.obj)>>>> >
> >>>> > Those seem to be all windows functions so I have no clue about
> >>>> what is
> >>>> > wrong.
> >>>> >
> >>>> > Then on device_manager.cpp there is the line
> >>>> >
> >>>> > #include "nel/misc/device_manager.h"
> >>>> >
> >>>> > However the file device_manager.h is no where to be found, the
> >>>> file only
> >>>> > has an empty constructor so I asume everything is inlined 
> in the
> >>>> header> or the class is empty, I created an empty class 
> inside the
> >>>> cpp file and
> >>>> > removed the include line, but I dont know if this is ok or not.
> >>>> >
> >>>> > I am making changes so it is possible to compile NEL on MSYS
> >>>> with MinGW.
> >>>> >
> >>>> > I also found a bug on the fastClamp8(sint &v) function in
> >>>> algo.h, the
> >>>> > asm reads:
> >>>> > // clamp v in 0..255 (no cond jmp)
> >>>> > __asm
> >>>> > {
> >>>> > mov esi, v
> >>>> > mov eax, [esi]
> >>>> > mov ebx, eax
> >>>> > // clamp to 0.
> >>>> > add eax, 0x80000000
> >>>> > sbb ecx, ecx
> >>>> > not ecx
> >>>> > and ebx, ecx
> >>>> > // clamp to 255.
> >>>> > add eax, 0x7FFFFF00
> >>>> > sbb ecx, ecx
> >>>> > or ebx, ecx
> >>>> > and ebx, 255
> >>>> > // store
> >>>> > mov [esi], ebx
> >>>> > }
> >>>> >
> >>>> > but it should be:
> >>>> >
> >>>> > __asm
> >>>> > {
> >>>> >    mov eax, v
> >>>> >    mov ebx, v
> >>>> >    // clamp to 0.
> >>>> >    add eax, 0x80000000
> >>>> >    sbb ecx, ecx
> >>>> >    not ecx
> >>>> >    and ebx, ecx
> >>>> >    // clamp to 255.
> >>>> >    add eax, 0x7FFFFF00
> >>>> >    sbb ecx, ecx
> >>>> >    or ebx, ecx
> >>>> >    and ebx, 255
> >>>> >    // store
> >>>> >    mov v, ebx
> >>>> > }
> >>>> >
> >>>> > Anyway, I have a public CVS where I keep my imported copy of
> >>>> Nel, if
> >>>> > someone wants to take a look the CVSROOT is
> >>>> >
> >>>> > :pserver:address@hidden:/cvsrepo
> >>>> >
> >>>> > the module is 'nevrax' just hit enter for the password, and be
> >>>> warned, I
> >>>> > added the game data to it, so its not quite dial up friendly,
> >>>> you should
> >>>> > be able to run a diff against the official CVS, though I 
> dont really
> >>>> > know how yet :)
> >>>> >
> >>>> > Thanks for any help.
> >>>> >
> >>>> >
> >>>> >
> >>>> >
> >>>> >
> >>>> > _______________________________________________
> >>>> > Nel mailing list
> >>>> > address@hidden
> >>>> > http://lists.nongnu.org/mailman/listinfo/nel-all
> >>>> >
> >>>> >
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> Nel mailing list
> >>>> address@hidden
> >>>> http://lists.nongnu.org/mailman/listinfo/nel-all
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> Nel mailing list
> >>> address@hidden
> >>> http://lists.nongnu.org/mailman/listinfo/nel-all
> >>>
> >>
> >>
> >>
> >>
> >> _______________________________________________
> >> Nel mailing list
> >> address@hidden
> >> http://lists.nongnu.org/mailman/listinfo/nel-all
> > 
> > 
> > Rodrigo Hernandez, lonewolf programmer
> > Aeon Games
> > http://www.aeongames.com
> > 
> > 
> > -----------------------------------------------------------------
> -------
> > 
> > _______________________________________________
> > Nel mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/nel-all
> 
> -- 
> Commit du soir, espoir. Update du matin, chagrin.
> 
> 
> 
> _______________________________________________
> Nel mailing list
> address@hidden
> http://lists.nongnu.org/mailman/listinfo/nel-all
> 





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