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Re: [Nel] Re: Compile Error on Linux


From: Rodrigo Hernandez
Subject: Re: [Nel] Re: Compile Error on Linux
Date: Sat, 06 Nov 2004 12:48:31 -0600

Hi Andy,

CVS has not been updated since your initial request, I've been checking it almost every day. I might have fixed the issue on my copy, but I am currently having some other small issues on the same module regarding the asm blocks compiling under Linux. since its been so many tiny changes I've made I cant tell you exactly wat is the problem, but I do remember there was a file missing on one Makefile.am and then some unused ones still being compiled.

I guess you will have to be patient on this one.

Cheers!


At 08:05 AM 11/6/2004, you wrote:
I was told that this had been fixed in CVS. What is the status on the fix? I am still getting the compile error after checking out and reconfiguring. Is there a repository where I can download a patch?

Regards,
Andy

Andy Smith wrote:
Hello,
I have recently pulled the CVS tree for Nel. I am attempting to compile on a Mandrake 10.0 Linux workstation. While trying to compile Nel I received the following error: g++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src -I/usr/include/freetype2 -g -O3 -DNL_RELEASE_DEBUG -g -O2 -ftemplate-depth-24 -D_REENTRANT -Wall -ansi -W -Wpointer-arith -Wsign-compare -Wno-deprecated-declarations -Wno-multichar -Wno-long-long -Wno-unused -I/usr/X11R6/include -I/usr/include/libxml2 -I/usr/local/include/stlport -I../../include -DHAVE_NELCONFIG_H -Wp,-MD,.deps/patch_render.pp -c patch_render.cpp -fPIC -DPIC -o .libs/patch_render.lo
In file included from std3d.h:38,
                 from patch_render.cpp:26:
../../src/3d/debug_vb.h:74:7: warning: no newline at end of file
In file included from ../../src/3d/driver.h:38,
                 from ../../src/3d/patch_rdr_pass.h:31,
                 from ../../src/3d/landscape.h:36,
                 from patch_render.cpp:33:
../../src/3d/texture.h: In copy constructor `NL3D::ITexture::ITexture(const NL3D::ITexture&)': ../../src/3d/texture.h:198: warning: base class `class NLMISC::CBitmap' should be explicitly initialized in the copy constructor ../../src/3d/texture.h:198: warning: base class `class NLMISC::CRefCount' should be explicitly initialized in the copy constructor ../../src/3d/texture.h:198: warning: base class `class NLMISC::IStreamable' should be explicitly initialized in the copy constructor
In file included from ../../src/3d/driver.h:43,
                 from ../../src/3d/patch_rdr_pass.h:31,
                 from ../../src/3d/landscape.h:36,
                 from patch_render.cpp:33:
../../src/3d/material.h: In copy constructor `NL3D::CMaterial::CMaterial(const NL3D::CMaterial&)': ../../src/3d/material.h:272: warning: base class `class NLMISC::CRefCount' should be explicitly initialized in the copy constructor patch_render.cpp: In function `void NL3D::renderFaceVector(TLandscapeIndexType*)':
patch_render.cpp:563: error: pointer of type `void *' used in arithmetic
make[3]: *** [patch_render.lo] Error 1
make[3]: Leaving directory `/home/room/src/nel/code/nel/src/3d'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/room/src/nel/code/nel/src/3d'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/room/src/nel/code/nel/src'
make: *** [all-recursive] Error 1
I can see that the code attempts to += a void pointer with another vaulue nTriIndex. Is there something I am missing? Any suggestions?
Regards,
Andy


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Rodrigo Hernandez, lonewolf programmer
Aeon Games
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