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Re: [Nel] Compiled Snowballs, what's next?


From: Kristopher Wood
Subject: Re: [Nel] Compiled Snowballs, what's next?
Date: Sat, 18 Dec 2004 21:54:26 -0800 (PST)

Ok upon recommendation from ace in the IRC, I
recompiled in releasedebug mode.

Now I'm able to compile and play the game :D
unfortunately there are still some problems it crashes
when I fire a snowball:

Reason: "!entity.Instance.empty() &&
!entity.Skeleton.empty() && AnimationSet != NULL" 

That's the last line of the log.

Also I get link errors when compiling the server parts
of Snowballs in ReleaseDebug mode, everything except
these two compiles fine.

--------------------Configuration: chat - Win32
ReleaseDebug--------------------
Compiling...
main.cpp
Linking...
nlnet_rd.lib(cf_lexical.obj) : fatal error LNK1202:
"C:\NeL\code\snowballs2\server\chat\ReleaseDebug\vc60.pdb"
is missing debugging information for referencing
module
Error executing link.exe.

chat.exe - 1 error(s), 0 warning(s)
--------------------Configuration: position - Win32
ReleaseDebug--------------------
Compiling...
main.cpp
physics.cpp
Generating Code...
Linking...
nlnet_rd.lib(buf_fifo.obj) : fatal error LNK1202:
"C:\NeL\code\snowballs2\server\position\ReleaseDebug\vc60.pdb"
is missing debugging information for referencing
module
Error executing link.exe.

position.exe - 1 error(s), 0 warning(s)




                
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