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[Octave-bug-tracker] [bug #44735] OpenGL patch outline has incorrect Z d
From: |
Muhali |
Subject: |
[Octave-bug-tracker] [bug #44735] OpenGL patch outline has incorrect Z depth with respect to other patch fill colors |
Date: |
Fri, 19 Jun 2015 17:53:04 +0000 |
User-agent: |
Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:38.0) Gecko/20100101 Firefox/38.0 |
Follow-up Comment #4, bug #44735 (project octave):
one additional observation (from bug #45357
<https://savannah.gnu.org/bugs/?45357>):
If, in ML, one does two extra patches
patch ('Faces',1:8, 'Vertices',vert(1:8,:),'FaceColor',[0, 1, 0]);
patch ('Faces',1:16, 'Vertices',vert(9:24,:),'FaceColor',[0, 0, 1]);
print -dpng foo.png
print -dpdf foo.pdf
the edge becomes hidden. And interestingly, it is also hidden in the pdf
output but not in the png (see attached).
(file #34267, file #34268)
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Additional Item Attachment:
File name: foo.png Size:10 KB
File name: foo.pdf Size:3 KB
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- [Octave-bug-tracker] [bug #44735] OpenGL patch outline has incorrect Z depth with respect to other patch fill colors,
Muhali <=