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| From: | Philip Nienhuis |
| Subject: | [Octave-bug-tracker] [bug #54762] Using fill with 1000 vertices crashes octave |
| Date: | Tue, 2 Oct 2018 13:39:36 -0400 (EDT) |
| User-agent: | Mozilla/5.0 (Windows NT 6.1; WOW64; rv:51.0) Gecko/20100101 Firefox/51.0 SeaMonkey/2.48 |
Follow-up Comment #10, bug #54762 (project octave):
The memory consumption for nr_of_vertices ~800 in the OP's example code is
only around 100 MB.
So I guess there's some internal OOM error or overflow behind the scenes in
the OpenGL code in Octave itself (just a WAG).
As an aside, the code we have in Octave for plotting patches is not very
efficient anyway.
The Windows-supplied OpenGL driver is pathetic. Better use the Octave supplied
one.
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