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| From: | Rik |
| Subject: | [Octave-bug-tracker] [bug #55064] Updating graphics object consumes memory |
| Date: | Tue, 20 Nov 2018 18:27:12 -0500 (EST) |
| User-agent: | Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/52.0.2743.116 Safari/537.36 Edge/15.15063 |
Update of bug #55064 (project octave):
Status: None => Confirmed
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Follow-up Comment #2:
The Savannah bug tracker has an annoyingly low file limit. I downloaded your
test case from Google Drive. I had to modify the paths in solarsystem3.m to
point to the data/ directory, but then it ran fine.
There is something wrong. I let it run for a while and memory consumption on
the process rose from 2GB to 6GB. After breaking out of the loop with Ctrl-C
I closed the figure and deleted all variables, but the Octave process
continued to use a bunch of memory.
Marking as confirmed.
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