|
| From: | Rik |
| Subject: | [Octave-bug-tracker] [bug #55940] pause() takes too long if you call it a bunch |
| Date: | Tue, 19 Mar 2019 13:47:14 -0400 (EDT) |
| User-agent: | Mozilla/5.0 (Windows NT 10.0; WOW64; Trident/7.0; rv:11.0) like Gecko |
Follow-up Comment #20, bug #55940 (project octave):
Is it possible that the delay is accurate when run in Octave, but the
reporting is incorrect? In other words, is there something wrong with
tic/toc?
I put the following code in a file tst_delay.m
for i = 1:100
pause(0.2);
disp (i);
endfor
Then I ran
time run-octave -f tst_delay.m
0.385u 0.123s 0:20.58 2.4% 0+0k 20960+144io 116pf+0w
The third column is wall time which is about 20 seconds and is what I would
expect for 100, 0.2 second delays.
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