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[Octave-bug-tracker] [bug #56494] Audioplayer sampling rate change does
From: |
Deyan |
Subject: |
[Octave-bug-tracker] [bug #56494] Audioplayer sampling rate change does not affect the audio prodiced |
Date: |
Fri, 14 Jun 2019 03:34:04 -0400 (EDT) |
User-agent: |
Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:67.0) Gecko/20100101 Firefox/67.0 |
URL:
<https://savannah.gnu.org/bugs/?56494>
Summary: Audioplayer sampling rate change does not affect the
audio prodiced
Project: GNU Octave
Submitted by: dvd_video
Submitted on: Fri 14 Jun 2019 07:34:02 AM UTC
Category: Octave Function
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Incorrect Result
Status: None
Assigned to: None
Originator Name:
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 5.1.0
Operating System: Microsoft Windows
_______________________________________________________
Details:
Hello,
Consider the following code:
pause(Object);
Object.SampleRate = Object.SampleRate + UserInput;
resume(Object);
The expected result:
On decreasing the sampling rate, the high-end harmonics to be mirrored in the
low-frequency range ( Women will sound like men ) and when increasing the
sampling rate the object to process more data at a time ( Chipmunk karaoke
effect )
The actual result:
The sampling rate change does not affect the output audio/sound of the player
object.
_______________________________________________________
Reply to this item at:
<https://savannah.gnu.org/bugs/?56494>
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- [Octave-bug-tracker] [bug #56494] Audioplayer sampling rate change does not affect the audio prodiced,
Deyan <=