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[Octave-bug-tracker] [bug #62067] Implementation of edgealpha for Surfac
From: |
Liang Tang |
Subject: |
[Octave-bug-tracker] [bug #62067] Implementation of edgealpha for Surface |
Date: |
Tue, 27 Dec 2022 16:33:02 -0500 (EST) |
Follow-up Comment #4, bug #62067 (project octave):
After looking through this post below, I did a feasibility trial on patch as a
work around of mesh/surface.
https://octave.discourse.group/t/transparent-surface-with-patch/2943/2
Patch function is a potential work around, not a solution. The correct
solution is to make facealpha work within mesh and surface.
The facealpha property of patch function works properly. Therefore if one can
convert the mesh/surface data into polygons and generate a single patch for
all polygons, the facealpha of the surface can be controlled/emulated through
one single patch function handle.
My trial has about 500 patches of rectangles to emulate a tube. The
performance is quite good. There is no delay in rotation/pan and alpha
changes.
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