[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Openexr-user] How Does One Compile For Full Floating Point Format
From: |
Florian Kainz |
Subject: |
Re: [Openexr-user] How Does One Compile For Full Floating Point Format |
Date: |
Thu, 17 Apr 2008 18:50:57 -0700 |
User-agent: |
Mozilla Thunderbird 1.0 (X11/20041207) |
Hi Fred,
the OpenEXR libraries simultaneously support all three pixel formats:
16-bit floating-point (HALF), 32-bit floating-point (FLOAT) and 32-bit
unsigned integer (UINT). You don't need special build options or add-on
modules.
Application code can select pixel formats at run time and per per channel.
For example, an application can write a file with R, G and B channels in
HALF format and a Z channel in FLOAT format.
For more information on calling the OpenEXR libraries from your code,
including how to select pixel formats, see this document:
http://www.openexr.com/ReadingAndWritingImageFiles.pdf
Florian
Fred Weinhaus wrote:
Hi,
I would like to compile OpenEXR for fulll floating point format. The
home page describes 3 formats, half, full floating point and 32 bit integer.
"Support for 16-bit floating-point, 32-bit floating-point, and 32-bit
integer pixels."
The download only seems to include the half format. How does one go
about getting and installing the full floating point format EXR?
Thanks.
Fred Weinhaus
------------------------------------------------------------------------
_______________________________________________
Openexr-user mailing list
address@hidden
http://lists.nongnu.org/mailman/listinfo/openexr-user