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[paragui-users] PG_Sprite & PG_SpriteList in the making
From: |
Keith Swyer |
Subject: |
[paragui-users] PG_Sprite & PG_SpriteList in the making |
Date: |
Wed, 17 Jul 2002 13:54:32 -0300 |
well, i'm currently working on a very simple sprite engine for paragui that
allows variable framerate animation.... anyway, if anyone is interested you
can take a look at the docs at www.tracstarr.com/pgsprite/ . it's not comple
and there may be a few things still to change. but any ideas are welcome.
i am in need of a little help too. i am not sure how to use the
PG_MessageObject in order to setup a new event. here is the situation. the
PG_SpriteList is a list of PG_Sprite's. the list is more for conveience than
anything else. there is a medhod in PG_SpriteList::PlaySprites( <list> )
that calls the PG_Sprite::StartAnimation() for each sprite in the <list> .
but i need a way to send a message from the PG_Sprite object when that
animation sequence has stopped. help?!
--keith
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