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RE: [paragui-users] a few changes to PG_FileSelector
From: |
Dinand Vanvelzen |
Subject: |
RE: [paragui-users] a few changes to PG_FileSelector |
Date: |
Mon, 26 Aug 2002 11:05:50 +0200 |
I've been discussing a way to merge OpenGL and SDL blitting functions.
You would normally use your SDL function but OpenGL would be doing the
blitting. This would also allow SDL code ( ParaGUI ;) ) to use hardware
acceleration.
Below is a quick grab from the SDL discussion.
Be sure to check out this link : http://olofson.net/mixed.html
By integrating or supporting it I think you can,.. with little extra
effort.
Get ParaGUI running in OpenGL WITH hardware acceleration.
Regards,
Dinand Vanvelzen
Message: 28
Date: Sun, 25 Aug 2002 22:16:28 +0800
From: address@hidden
To: address@hidden
Subject: Re: [SDL] OpenGL / SDL / GUI / Movie :-)
Reply-To: address@hidden
Seems you are new to the list, please check out glSDL by David Olofson
at http://olofson.net/mixed.html. It does everything you said.
Regards,
.paul.
On Sun, Aug 25, 2002 at 06:54:41AM -0700, Atrix Wolfe wrote:
> Well GL isnt setup until you set the video mode with the flag
> SDL_OPENGL, but as far as what your saying, i have heard nothing. I
> would be inclined to doubt that anyone would make a "wrapper" for the
> GL API to do 2d drawing with the conventional SDL 2d drawing function
> names because 2d SDL code and the code to do 2d blits in GL are night
> and day as far as function parameters and how they operate. But who
> knows! It would be pretty cool if they pulled that off so that it was
> "seamless" in that you didnt know it was gl doing the blitting.
>
> ----- Original Message -----
> From: "Charles Wardlaw" <address@hidden>
> To: <address@hidden>
> Sent: Sunday, August 25, 2002 6:33 AM
> Subject: Re: [SDL] OpenGL / SDL / GUI / Movie :-)
>
>
> > --- Atrix Wolfe <address@hidden> wrote:
> > > most of that i cant answer, i do know however that you cant use
> > > SDL 2d drawing routines when you set GL mode. There are GL
> > > techniques and functions to draw 2d but because of how GL works
> > > internaly, it cant give you normal access to the video buffer when
> > > its initialized.
> >
> > Has there been any talk of an invisible framework of 2D drawing
> > function replacements when you use OpenGL under SDL? For instance,
> > SDL_Init() would set up functions invisibly using function pointers,
> > etc. I've seen similar trickery done other places.
> >
> > - Charles
> >
- [paragui-users] a few changes to PG_FileSelector, Keith Swyer, 2002/08/22
- RE: [paragui-users] a few changes to PG_FileSelector,
Dinand Vanvelzen <=
- RE: [paragui-users] a few changes to PG_FileSelector, Roger D. Vargas, 2002/08/26
- RE: [paragui-users] a few changes to PG_FileSelector, Dinand Vanvelzen, 2002/08/26
- RE: [paragui-users] a few changes to PG_FileSelector, Roger D. Vargas, 2002/08/26
- RE: [paragui-users] a few changes to PG_FileSelector, Dinand Vanvelzen, 2002/08/27
- RE: [paragui-users] a few changes to PG_FileSelector, Roger D. Vargas, 2002/08/27
- RE: [paragui-users] OpenGL, Dinand Vanvelzen, 2002/08/27
- [paragui-users] OpenGL & SDL, taurus, 2002/08/27
- RE: [paragui-users] OpenGL & SDL, Dinand Vanvelzen, 2002/08/27
RE: [paragui-users] a few changes to PG_FileSelector, Teunis Peters, 2002/08/26