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[paragui-users] thoughts on threads and some updates on my "pango" proje
From: |
Teunis Peters |
Subject: |
[paragui-users] thoughts on threads and some updates on my "pango" project |
Date: |
Fri, 8 Nov 2002 13:39:42 -0800 (PST) |
threads - many environments HAVE threads but there's lots of finicky
rules.
IMHO paragui's got some -bad- issues with threads. One of the chiefest is
to crash a paragui app quickly on most X machines, run it with rendering
in multiple threads...
I suspect Windows has issues too.
This is a warning to those out there hoping that paragui can solve
threading issues - it can't. It DOES run happily multithreaded, just
don't do any rendering outside of the main thread if you expect your app
to run most places.
Oh - fbcon seems to nicely handle threading just for what it's worth.
...
that probably doesn't answer anyone's questions and NO I haven't looked
into this too closely - that's next :)
G'day, eh? :)
- Teunis
PS: in the devel-opengl branch under plugins/pango, there's a pango
demonstration that works quite nicely for me - although I still haven't
tried it in fbcon.
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