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[paragui-users] OpenGL devel branch
From: |
Teunis Peters |
Subject: |
[paragui-users] OpenGL devel branch |
Date: |
Sun, 26 Jan 2003 16:29:22 -0800 (PST) |
still needs catching up to main branch's recent changes, but as of now,
effectively works. I need to do some cleanup on the font management as
the ultraslow current method results in ~30fps rather than the 45 of
non-accel. Overhead of uploading EVERY character into graphics memory...
Anyways, nVidia supports multithreaded OpenGL so it's making debugging and
testing easier. More of the demos now support a "-gl" switch - animation,
dblbuffer, paratest (crashes), stress1, stress2
Don't know if it's Ready for Business, but things are coming along nicely :)
G'day, eh? :)
- Teunis
PS: I need to quit using an empty PG_Rect to replace a NULL pointer.
hrm... it was messing up the mouse.
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