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[pigeoncide-devel] More on the animations issue
From: |
Juan Pedro Bolívar Puente |
Subject: |
[pigeoncide-devel] More on the animations issue |
Date: |
Sun, 27 Dec 2009 20:01:01 +0100 |
User-agent: |
Mozilla-Thunderbird 2.0.0.22 (X11/20091109) |
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We have some more information on the issue thanks to an answer that I
got in the Panda3D forum:
http://www.panda3d.org/phpbb2/viewtopic.php?t=7969
By using the Actor.pprint() function that they suggest I got the
following output:
:egg2pg(warning): AnimBundle boy specifies contradictory number of frames.
:egg2pg(warning): AnimBundle boy specifies contradictory frame rates.
:egg2pg(warning): AnimBundle boy specifies contradictory number of frames.
:egg2pg(warning): AnimBundle boy specifies contradictory frame rates.
:egg2pg(warning): AnimBundle boy specifies contradictory number of frames.
LOD: lodRoot
Part: modelRoot
Bundle: CharacterJointBundle boy
Anim: boy
File: None
NumFrames: 17 PlayRate: 1.00
Anim: boy.1
File: None
NumFrames: 9 PlayRate: 1.00
Anim: boy.3
File: None
NumFrames: 30 PlayRate: 1.00
Anim: boy.2
File: None
NumFrames: 11 PlayRate: 1.00
LOD: lodRoot
Part: modelRoot
Bundle: CharacterJointBundle boy
Anim: boy
File: None
NumFrames: 1 PlayRate: 1.00
I tried each of those animations, and I think that the summary of issues
currently is:
- - The "contradictory number of frames" problem is caused by exporting
only keyframes and not every frame. Panda needs every frame to be
exported to work properly. Probably there is a setting for that in the
.X exporter.
- - The arms and legs don't show in the animation :S Only the t-shirt,
pants and head show. Maybe it is related with the previous issue.
- - Some of the animations show the character rotated 90º in the vertical
axis.
- - The flipped normals issue persists, I think that there must be a
simple option in the exporter to flip the normals.
- - Only 4 animations show in the file (afaik Marc did some more), maybe
when the contradictory number of frames thing is fixed this too...
JP
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