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Re: [Pika-dev] new code: character special names
From: |
Jose A. Ortega Ruiz |
Subject: |
Re: [Pika-dev] new code: character special names |
Date: |
Tue, 13 Jan 2004 01:18:09 +0100 |
User-agent: |
Gnus/5.1006 (Gnus v5.10.6) Emacs/21.3 (gnu/linux) |
Tom Lord <address@hidden> writes:
> > - - i've tried to hide away all details of char representation and name
> > handling inside reps/char-imp.c (for instance, avoiding explicit bit
> > twiddling in lexer.c, and things like that.)
>
> I've moved the the codepoint and buckybit conversions to and from
> strings to libscm/chars.c. Those should be stable even under changes
> to object representations and GC strategies. Pika is Unicode centric
> and makes up (drawing on emacs) its own standard for buckybits.
>
ok, that makes sense.
>
> That's more just my bigotry and old-fasionedness than anything. I
> tend to just avoid const always because in my experience it hurts more
> than helps. However, I've left in your decls for now because I'm not
> sure I'm not being just silly about that.
>
hm, my experience is just the opposite, but of course yours is wider.
just curious: what kind of problems have hit you while using const?
> It's all just fine. I'm pushing the merge now.
>
ok, thanks. i've sync'd my archive with yours.
btw, i was reading a bit about ropes. any suggested reading beside's
Boehm's paper?
cheers,
jao
--
A designer knows he has achieved perfection not when there is
nothing left to add, but when there is nothing left to take away.
- Antoine de Saint-Exupery