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Re: Platform Specific Code
From: |
David Philippi |
Subject: |
Re: Platform Specific Code |
Date: |
Mon, 21 Oct 2002 22:01:40 +0200 |
User-agent: |
KMail/1.4.1 |
On Monday 21 October 2002 21:30, Neil Hotmail wrote:
> There are a fair few (say 10/15), but the important thing is there are
> more than there need to be.
Sure, I consider them ugly anyway.
> #ifdef WIN32
> #include "Win32/Standard"
> #elseif LINUX
> #include "Linux/Standard"
> #else
> #die painfully
> #endif
That would result in preprocessor errors since # must be the first char....
If you correct them I'll get a #die painfully since LINUX isn't defined. ;-)
> This way pingus.hxx would include the appropriate platform specific code,
> as above, the fact that its included by everything should make it a lot
> easier. It will also make it shorter when Pingu's gets ported to 50 OS's.
Well to include platform specific differences was dteh idea behind
pingus.hxx. But I wonder how you'll manage to port to 50 OS's - I've never
heard of that many. ;-)
> I lie, for major read minor. I just thought I'd check first anyway.
No problems from me, get an OK from Ingo and start coding.
Bye David