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Re: The Level Editor
From: |
Ingo Ruhnke |
Subject: |
Re: The Level Editor |
Date: |
Fri, 25 Apr 2003 18:15:26 +0200 |
User-agent: |
Gnus/5.090018 (Oort Gnus v0.18) Emacs/21.3 (gnu/linux) |
"Neil Mitchell" <address@hidden> writes:
> I think that a proper GUI environment would probably be better
> suited to the level designer, instead of the ClanLib thing at the
> moment.
The only advantage a real GUI toolkit would give is less CPU usage.
Beside that we don't really need all that much widget or stuff,
clanGUI has enough of that for our use.
I don't see much point in throwing a 95% working editor out of the
window and writing something from scratch, its not that we have dozen
of level desigers complaining...
Beside that I kind of like instant level testing that an integrated
editor allows, which you couldn't really get all that easily with a
seperate one.
--
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- Diff of possible English changes (2), Andy Balaam, 2003/04/22
- Re: Diff of possible English changes (2), David Philippi, 2003/04/22
- Re: Diff of possible English changes, Andy Balaam, 2003/04/22
- Re: Diff of possible English changes, David Philippi, 2003/04/23
- Re: Diff of possible English changes, Andy Balaam, 2003/04/25
- Re: Diff of possible English changes, Ingo Ruhnke, 2003/04/25
- The Level Editor (Was Re: Diff of possible English changes), Andy Balaam, 2003/04/25
- Re: The Level Editor, Ingo Ruhnke, 2003/04/25
- Re: The Level Editor, Neil Mitchell, 2003/04/25
- Re: The Level Editor,
Ingo Ruhnke <=
- Re: The Level Editor, Joe Cooper, 2003/04/25
- Re: The Level Editor, Andy Balaam, 2003/04/28