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Re: [PATCH 0/2] tcg/aarch64: Fixes to vector ops
From: |
Peter Maydell |
Subject: |
Re: [PATCH 0/2] tcg/aarch64: Fixes to vector ops |
Date: |
Sun, 21 Feb 2021 12:12:04 +0000 |
On Sat, 20 Feb 2021 at 21:29, Richard Henderson
<richard.henderson@linaro.org> wrote:
>
> I guess it has been a while since I've run aa32 risu on aa64 host.
>
> The launchpad bug is something that should have been seen from the
> beginning, but the similar aa64 operations are expanded as integer
> code, not vector code. The aa32 neon code has only recently been
> converted to use gvecs.
>
> The cmle0 (zero) bug has been exposed by the recent constant
> propagation improvements; previously we saw a reg/reg compare.
Idle thought: would it be possible to have a test framework that
exercised the TCG backend without being dependent on a particular
guest frontend?
thanks
-- PMM