[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Qemu-devel] [PATCH] sdl shared buffer support
From: |
Blue Swirl |
Subject: |
Re: [Qemu-devel] [PATCH] sdl shared buffer support |
Date: |
Tue, 2 Sep 2008 20:22:58 +0300 |
On 8/29/08, Stefano Stabellini <address@hidden> wrote:
> This patch implements shared buffer support in sdl.c.
> It also supports paletted 8 bit colour depths using the
> palette functions provided by the SDL library.
>
> Obviously this patch depends upon the previous shared buffer patch.
>
> Signed-off-by: Stefano Stabellini <address@hidden>
>
> ---
>
> diff --git a/console.h b/console.h
> index a054d97..7d252b7 100644
> --- a/console.h
> +++ b/console.h
> @@ -81,6 +81,7 @@ struct DisplayState {
> int width;
> int height;
> void *opaque;
> + uint32_t *palette;
> struct QEMUTimer *gui_timer;
> uint64_t gui_timer_interval;
> int idle; /* there is nothing to update (window invisible), set by
> vnc/sdl */
> diff --git a/hw/vga.c b/hw/vga.c
> index 6e40d3d..d5265c0 100644
> --- a/hw/vga.c
> +++ b/hw/vga.c
> @@ -2026,6 +2026,7 @@ void vga_common_init(VGAState *s, DisplayState
> *ds, uint8_t *vga_ram_base,
> s->vram_offset = vga_ram_offset;
> s->vram_size = vga_ram_size;
> s->ds = ds;
> + ds->palette = s->last_palette;
> s->get_bpp = vga_get_bpp;
> s->get_offsets = vga_get_offsets;
> s->get_resolution = vga_get_resolution;
> diff --git a/sdl.c b/sdl.c
> index 15427c5..8e78323 100644
> --- a/sdl.c
> +++ b/sdl.c
> @@ -32,6 +32,7 @@
> #endif
>
> static SDL_Surface *screen;
> +static SDL_Surface *shared;
> static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
> static int last_vm_running;
> static int gui_saved_grab;
> @@ -50,21 +51,78 @@ static int guest_cursor = 0;
> static int guest_x, guest_y;
> static SDL_Cursor *guest_sprite = 0;
>
> +static void sdl_colourdepth(DisplayState *ds, int depth);
> +
> static void sdl_update(DisplayState *ds, int x, int y, int w, int h)
> {
> // printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
> - SDL_UpdateRect(screen, x, y, w, h);
> + if (shared) {
> + SDL_Rect rec;
> + rec.x = x;
> + rec.y = y;
> + rec.w = w;
> + rec.h = h;
> + SDL_BlitSurface(shared, &rec, screen, &rec);
> + }
> + SDL_Flip(screen);
> }
>
> -static void sdl_resize(DisplayState *ds, int w, int h)
> +static void sdl_setdata(DisplayState *ds, void *pixels)
> +{
> + uint32_t rmask, gmask, bmask, amask = 0;
> + switch (ds->depth) {
> + case 8:
> + rmask = 0x000000E0;
> + gmask = 0x0000001C;
> + bmask = 0x00000003;
> + break;
> + case 16:
> + rmask = 0x0000F800;
> + gmask = 0x000007E0;
> + bmask = 0x0000001F;
> + break;
> + case 24:
> + rmask = 0x00FF0000;
> + gmask = 0x0000FF00;
> + bmask = 0x000000FF;
> + break;
> + case 32:
> + rmask = 0x00FF0000;
> + gmask = 0x0000FF00;
> + bmask = 0x000000FF;
> + break;
> + default:
> + return;
> + }
This function is broken if BGR-ness of the display is not equal to
emulated device BGR-ness.