[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Qemu-devel] [PATCH 00/18] target-arm cleanup
From: |
Aurelien Jarno |
Subject: |
Re: [Qemu-devel] [PATCH 00/18] target-arm cleanup |
Date: |
Wed, 11 Nov 2009 00:53:30 +0100 |
User-agent: |
Mutt/1.5.18 (2008-05-17) |
On Tue, Nov 10, 2009 at 11:38:49PM +0000, Paul Brook wrote:
> > > Some of the generated tcg code is not very optimal, for example a
> > > single vld4.8 instruction can generate over 250 tcg ops. I did some
> > > optimizations and got it under 200 but do you think it could be an
> > > issue that a single instruction can expand to so many tcg ops? I mean
> > > besides the fact that it causes TBs for only one or two guest
> > > instructions to be generated.
> >
> > Fabrice wrote this (tcg/README):
> >
> > Don't hesitate to use helpers for complicated or seldom used target
> > intructions. There is little performance advantage in using TCG to
> > implement target instructions taking more than about twenty TCG
> > instructions.
> >
> > How applicable is it, I can't say. It'd probably be a good thing
> > to benchmark the two versions, TCG vs helper.
>
> The problem is that you can not do memory accesses from within a helper
> function.
>
It is something possible, it's done for example for unaligned memory
access on MIPS (see for example helper_ldr).
--
Aurelien Jarno GPG: 1024D/F1BCDB73
address@hidden http://www.aurel32.net