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Re: [Qemu-devel] [PATCH 5/6] qemu-char: Add reconnecting to client socke
From: |
Corey Minyard |
Subject: |
Re: [Qemu-devel] [PATCH 5/6] qemu-char: Add reconnecting to client sockets |
Date: |
Mon, 22 Sep 2014 15:36:14 -0500 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.7.0 |
On 09/22/2014 03:24 PM, Eric Blake wrote:
> On 09/21/2014 05:04 PM, address@hidden wrote:
>> From: Corey Minyard <address@hidden>
>>
>> Adds a "reconnect" option to socket backends that gives a reconnect
>> timeout. This only applies to client sockets. If the other end
>> of a socket closes the connection, qemu will attempt to reconnect
>> after the given number of seconds.
>>
>> Signed-off-by: Corey Minyard <address@hidden>
>> ---
>> qapi-schema.json | 14 +++++----
>> qemu-char.c | 89
>> ++++++++++++++++++++++++++++++++++++++++++++++++++++----
>> qemu-options.hx | 20 ++++++++-----
>> 3 files changed, 106 insertions(+), 17 deletions(-)
>>
>> diff --git a/qapi-schema.json b/qapi-schema.json
>> index 689b548..79f7a07 100644
>> --- a/qapi-schema.json
>> +++ b/qapi-schema.json
>> @@ -2648,14 +2648,18 @@
>> # @nodelay: #optional set TCP_NODELAY socket option (default: false)
>> # @telnet: #optional enable telnet protocol on server
>> # sockets (default: false)
>> +# @reconnect: #optional If not a server socket, if the socket disconnect
> Awkward. How about:
>
> For a client socket, if a disconnect is detected,
Point taken...
>> +# then reconnect after the given number of seconds. Setting
>> +# to zero disables this function. (default: 0). Since: 2.2.
> I think this is usually written "(Since 2.2)" rather than "Since: 2.2"
> when it occurs in the middle of a single option.
Ok, I'll fix this.
>
>> #
>> # Since: 1.4
>> ##
>> -{ 'type': 'ChardevSocket', 'data': { 'addr' : 'SocketAddress',
>> - '*server' : 'bool',
>> - '*wait' : 'bool',
>> - '*nodelay' : 'bool',
>> - '*telnet' : 'bool' } }
>> +{ 'type': 'ChardevSocket', 'data': { 'addr' : 'SocketAddress',
>> + '*server' : 'bool',
>> + '*wait' : 'bool',
>> + '*nodelay' : 'bool',
>> + '*telnet' : 'bool',
>> + '*reconnect' : 'int' } }
> Hmm, thinking aloud here. What happens if 'reconnect' is provided with a
> 'server':true socket? The documentation only specifies 'server':false
> behavior. Should it be an error (incompatible options), or just be
> silently ignored?
I was going on the behavior of "telnet" and "wait", which are silently
ignored for client sockets. reconnect is silently ignored for server
sockets.
> Going further, would it be possible to treat 'ChardevSocket' as a flat
> union, where 'server' is the enum key that determines what other fields
> are valid? Granted, for this to work, we'd need to teach the qapi
> generator to allow a discriminator of type bool (since we can enumerate
> all of its values). looking something like:
>
> { 'type': 'ChardevSocketBase',
> 'data': { 'addr': 'SocketAddress', '*nodelay': 'bool' } }
> { 'type': 'ChardevSocketServer',
> 'data': { '*wait': 'bool', '*telnet': 'bool' } }
> { 'type': 'ChardevSocketClient',
> 'data': { '*reconnect': 'int' } }
> { 'union': 'ChardevSocket', 'base': 'ChardevSocketBase',
> 'discriminator': 'bool',
> 'data': { true : 'ChardevSocketServer',
> false: 'ChardevSocketClient' } }
>
> but I don't know if it is worth the complexity for the added type safety.
>
Doesn't seem terrible, but I'm not sure.
-corey
- [Qemu-devel] [PATCH 0/6] Add reconnect capability for client sockets, minyard, 2014/09/21
- [Qemu-devel] [PATCH 1/6] qemu-char: Make the filename size for a chardev a #define, minyard, 2014/09/21
- [Qemu-devel] [PATCH 2/6] qemu-char: Rework qemu_chr_open_socket() for reconnect, minyard, 2014/09/21
- [Qemu-devel] [PATCH 5/6] qemu-char: Add reconnecting to client sockets, minyard, 2014/09/21
- [Qemu-devel] [PATCH 6/6] qemu-char: Print the remote and local addresses for a socket, minyard, 2014/09/21
- [Qemu-devel] [PATCH 3/6] qemu-char: Move some items into TCPCharDriver, minyard, 2014/09/21
- [Qemu-devel] [PATCH 4/6] qemu-char: set socket filename to disconnected when not connected, minyard, 2014/09/21