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Re: [Qemu-devel] [Qemu-ppc] Bug in qemu-system-ppc in Windows using the
From: |
luigi burdo |
Subject: |
Re: [Qemu-devel] [Qemu-ppc] Bug in qemu-system-ppc in Windows using the SDL2 GUI |
Date: |
Mon, 27 Mar 2017 17:10:16 +0000 |
Hi Thomas,
i had been patched the qemu 2.8.91 on the git repository too and the patch gave
positive result.
i have no more the exit of qemu when a key was pressed .
Thanks
Luigi
________________________________
Da: Thomas Huth <address@hidden>
Inviato: venerdì 24 marzo 2017 10.33
A: Mark Cave-Ayland; Howard Spoelstra; address@hidden; luigi burdo; Alex
Bennée; QEMU Developers
Oggetto: Re: [Qemu-ppc] Bug in qemu-system-ppc in Windows using the SDL2 GUI
On 24.03.2017 09:56, Mark Cave-Ayland wrote:
> On 24/03/17 08:47, Howard Spoelstra wrote:
>
>> Hi,
>>
>> Running qemu-system-ppc.exe in windows with the SDL2 GUI results in a
>> hangup. I bisected to this commit:
>>
>> 8bb93c6f99a42c2e0943bc904b283cd622d302c5 is the first bad commit
>> commit 8bb93c6f99a42c2e0943bc904b283cd622d302c5
>> Author: Alex Bennée <address@hidden>
>> Date: Wed Mar 15 14:48:25 2017 +0000
>>
>> ui/console: ensure graphic updates don't race with TCG vCPUs
>>
>> Commit 8d04fb55..
>>
>> tcg: drop global lock during TCG code execution
>>
>> ..broke the assumption that updates to the GUI couldn't happen at the
>> same time as TCG vCPUs where running. As a result the TCG vCPU could
>> still be updating a directly mapped frame-buffer while the display
>> side was updating. This would cause artefacts to appear when the
>> update code assumed that memory block hadn't changed.
>>
>> The simplest solution is to ensure the two things can't happen at the
>> same time like the old BQL locking scheme. Here we use the solution
>> introduced for MTTCG and schedule the update as async_safe_work when
>> we know no vCPUs can be running.
>>
>> Reported-by: Mark Cave-Ayland <address@hidden>
>> Signed-off-by: Alex Bennée <address@hidden>
>> Message-id: address@hidden
>> Cc: BALATON Zoltan <address@hidden>
>> Cc: Gerd Hoffmann <address@hidden>
>> Cc: Paolo Bonzini <address@hidden>
>> Signed-off-by: Alex Bennée <address@hidden>
>>
>> [ kraxel: updated comment clarifying the display adapters are buggy
>> and this is a temporary workaround ]
>>
>> Signed-off-by: Gerd Hoffmann <address@hidden>
>
> Hi Howard,
>
> Alex posted another patch yesterday to resolve a similar issue:
> https://lists.nongnu.org/archive/html/qemu-devel/2017-03/msg04474.html.
>
> Does applying the above patch help at all?
Luigi Burdo reported a similar issue here:
https://bugs.launchpad.net/qemu/+bug/1675549
Bug #1675549 “tcg softmmu i386 crashes on BE hardware " : Bugs :
QEMU<https://bugs.launchpad.net/qemu/+bug/1675549>
bugs.launchpad.net
Hi, today i try to test qemu 2.9rc 1 with qemu-system-i386 if i set display as
sdl and i push a key on keyboard qemu exit with an error
translate-common.c:34:tcg_handle_interrupt: assertion failed:
(qemu_mutex_iothread_locked()) This issue was not present on qemu 2.8.0 Test
Machine PowerMac G5 Quad Fedora 25 Server PPC64 Qemu build with
target-list=i386-softmuu --with-sdlabi=2.0 Ciao Luigi
Luigi, could you please try Alex' patch to see whether it fixes your crash?
Thanks,
Thomas