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Re: [Qemu-devel] [PATCH 1/5] hw/char: remove console_exit function in sc
From: |
Zihan Yang |
Subject: |
Re: [Qemu-devel] [PATCH 1/5] hw/char: remove console_exit function in sclp |
Date: |
Thu, 27 Apr 2017 20:23:51 +0800 |
OK, sorry for the confusion, I will give a new patch series. I'm not very
familiar with
the conventions so I wonder if someone could help clarify some principles
for me.
I'd like to replace all the init/exit callback of DeviceClass to
realize/unrealize, and
convert return type of exit callback of some higher-level classes, like
HDACodecDeviceClass, to void.
My first question Is it a good idea to split these patches into two series?
For example,
one series to convert exit callback of these higher-level classes to void,
and then the
other to replace all the init/exit callback of DeviceClass to
realize/unrealize.
The second question is that should I always give separate patch for
different directories?
One example is that in both hw/ide and hw/block, I need to replace the
init callback with
realize in some high-level classes, should I give two patches or just give
one patch for
the work?
Thanks
- [Qemu-devel] [PATCH 1/5] hw/char: remove console_exit function in sclp, Zihan Yang, 2017/04/26
- [Qemu-devel] [PATCH 2/5] hw/s390x: make virtio_ccw_exit function in virtio-ccw return void, Zihan Yang, 2017/04/26
- [Qemu-devel] [PATCH 3/5] hw/s390: convert exit to unrealize in virtio_ccw_device_class_init, Zihan Yang, 2017/04/26
- [Qemu-devel] [PATCH 4/5] hw/audio: replace exit with unrealize in hda_codec_device_class_init, Zihan Yang, 2017/04/26
- [Qemu-devel] [PATCH 5/5] hw/audio: convert exit callback in HDACodecDeviceClass to void, Zihan Yang, 2017/04/26
- Re: [Qemu-devel] [PATCH 1/5] hw/char: remove console_exit function in sclp, Eric Blake, 2017/04/26