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Re: [Qemu-devel] [PATCH v4 0/7] tcg/ppc: Add vector opcodes


From: David Gibson
Subject: Re: [Qemu-devel] [PATCH v4 0/7] tcg/ppc: Add vector opcodes
Date: Wed, 26 Jun 2019 18:33:44 +1000
User-agent: Mutt/1.12.0 (2019-05-25)

g


On Tue, Jun 25, 2019 at 05:56:42PM +0200, Richard Henderson wrote:
> On 6/25/19 5:37 PM, Mark Cave-Ayland wrote:
> > The problem is that in tcg/tcg-op.h we define "DEF(dup2_vec, 1, 2, 0, 
> > IMPLVEC |
> > IMPL(TCG_TARGET_REG_BITS == 32))" and in the last patchset dup2_vec isn't 
> > introduced
> > until towards the end. Unfortunately it's not a simple as bringing the 
> > patch forward
> > within the series to maintain bisectability because the current 
> > implementation
> > depends on VMRG which only appears in the patch just before it...
> 
> Ah, that would explain it.  I admit I haven't looked at v5 that closely.
> 
> > Next to try and figure out what exactly is causing the fault. Just a quick 
> > question
> > out of curiosity: is your Power9 system BE or LE?
> 
> The Power9 is LE.

It's the kernel determines endianness, not the system.

> 
> I do have access to a Power7 BE system, and that worked last time I checked.
> I'll try that again tomorrow to be sure.
> 
> 
> r~
> 

-- 
David Gibson                    | I'll have my music baroque, and my code
david AT gibson.dropbear.id.au  | minimalist, thank you.  NOT _the_ _other_
                                | _way_ _around_!
http://www.ozlabs.org/~dgibson

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