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Re: [PATCH 1/3] tcg: Improve vector tail clearing
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From: |
Alex Bennée |
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Subject: |
Re: [PATCH 1/3] tcg: Improve vector tail clearing |
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Date: |
Mon, 20 Apr 2020 16:25:17 +0100 |
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User-agent: |
mu4e 1.4.1; emacs 28.0.50 |
Richard Henderson <address@hidden> writes:
> Better handling of non-power-of-2 tails as seen with Arm 8-byte
> vector operations.
>
> Signed-off-by: Richard Henderson <address@hidden>
Reviewed-by: Alex Bennée <address@hidden>
> ---
> tcg/tcg-op-gvec.c | 82 ++++++++++++++++++++++++++++++++++++-----------
> 1 file changed, 63 insertions(+), 19 deletions(-)
>
> diff --git a/tcg/tcg-op-gvec.c b/tcg/tcg-op-gvec.c
> index 5a6cc19812..43cac1a0bf 100644
> --- a/tcg/tcg-op-gvec.c
> +++ b/tcg/tcg-op-gvec.c
> @@ -326,11 +326,34 @@ void tcg_gen_gvec_5_ptr(uint32_t dofs, uint32_t aofs,
> uint32_t bofs,
> in units of LNSZ. This limits the expansion of inline code. */
> static inline bool check_size_impl(uint32_t oprsz, uint32_t lnsz)
> {
> - if (oprsz % lnsz == 0) {
> - uint32_t lnct = oprsz / lnsz;
> - return lnct >= 1 && lnct <= MAX_UNROLL;
> + uint32_t q, r;
> +
> + if (oprsz < lnsz) {
> + return false;
> }
> - return false;
> +
> + q = oprsz / lnsz;
> + r = oprsz % lnsz;
> + tcg_debug_assert((r & 7) == 0);
> +
> + if (lnsz < 16) {
> + /* For sizes below 16, accept no remainder. */
> + if (r != 0) {
> + return false;
> + }
> + } else {
> + /*
> + * Recall that ARM SVE allows vector sizes that are not a
> + * power of 2, but always a multiple of 16. The intent is
> + * that e.g. size == 80 would be expanded with 2x32 + 1x16.
> + * In addition, expand_clr needs to handle a multiple of 8.
> + * Thus we can handle the tail with one more operation per
> + * diminishing power of 2.
> + */
> + q += ctpop32(r);
> + }
> +
> + return q <= MAX_UNROLL;
> }
>
> static void expand_clr(uint32_t dofs, uint32_t maxsz);
> @@ -402,22 +425,31 @@ static void gen_dup_i64(unsigned vece, TCGv_i64 out,
> TCGv_i64 in)
> static TCGType choose_vector_type(const TCGOpcode *list, unsigned vece,
> uint32_t size, bool prefer_i64)
> {
> - if (TCG_TARGET_HAS_v256 && check_size_impl(size, 32)) {
> - /*
> - * Recall that ARM SVE allows vector sizes that are not a
> - * power of 2, but always a multiple of 16. The intent is
> - * that e.g. size == 80 would be expanded with 2x32 + 1x16.
> - * It is hard to imagine a case in which v256 is supported
> - * but v128 is not, but check anyway.
> - */
> - if (tcg_can_emit_vecop_list(list, TCG_TYPE_V256, vece)
> - && (size % 32 == 0
> - || tcg_can_emit_vecop_list(list, TCG_TYPE_V128, vece))) {
> - return TCG_TYPE_V256;
> - }
> + /*
> + * Recall that ARM SVE allows vector sizes that are not a
> + * power of 2, but always a multiple of 16. The intent is
> + * that e.g. size == 80 would be expanded with 2x32 + 1x16.
> + * It is hard to imagine a case in which v256 is supported
> + * but v128 is not, but check anyway.
> + * In addition, expand_clr needs to handle a multiple of 8.
> + */
> + if (TCG_TARGET_HAS_v256 &&
> + check_size_impl(size, 32) &&
> + tcg_can_emit_vecop_list(list, TCG_TYPE_V256, vece) &&
> + (!(size & 16) ||
> + (TCG_TARGET_HAS_v128 &&
> + tcg_can_emit_vecop_list(list, TCG_TYPE_V128, vece))) &&
> + (!(size & 8) ||
> + (TCG_TARGET_HAS_v64 &&
> + tcg_can_emit_vecop_list(list, TCG_TYPE_V64, vece)))) {
> + return TCG_TYPE_V256;
> }
> - if (TCG_TARGET_HAS_v128 && check_size_impl(size, 16)
> - && tcg_can_emit_vecop_list(list, TCG_TYPE_V128, vece)) {
> + if (TCG_TARGET_HAS_v128 &&
> + check_size_impl(size, 16) &&
> + tcg_can_emit_vecop_list(list, TCG_TYPE_V128, vece) &&
> + (!(size & 8) ||
> + (TCG_TARGET_HAS_v64 &&
> + tcg_can_emit_vecop_list(list, TCG_TYPE_V64, vece)))) {
> return TCG_TYPE_V128;
> }
> if (TCG_TARGET_HAS_v64 && !prefer_i64 && check_size_impl(size, 8)
> @@ -432,6 +464,18 @@ static void do_dup_store(TCGType type, uint32_t dofs,
> uint32_t oprsz,
> {
> uint32_t i = 0;
>
> + tcg_debug_assert(oprsz >= 8);
> +
> + /*
> + * This may be expand_clr for the tail of an operation, e.g.
> + * oprsz == 8 && maxsz == 64. The first 8 bytes of this store
> + * are misaligned wrt the maximum vector size, so do that first.
> + */
> + if (dofs & 8) {
> + tcg_gen_stl_vec(t_vec, cpu_env, dofs + i, TCG_TYPE_V64);
> + i += 8;
> + }
> +
> switch (type) {
> case TCG_TYPE_V256:
> /*
--
Alex Bennée