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Re: Call for Google Summer of Code 2021 project ideas


From: Kevin Wolf
Subject: Re: Call for Google Summer of Code 2021 project ideas
Date: Thu, 14 Jan 2021 15:57:30 +0100

Am 14.01.2021 um 13:29 hat Markus Armbruster geschrieben:
> John Snow <jsnow@redhat.com> writes:
> 
> > On 1/13/21 4:19 AM, Markus Armbruster wrote:
> >> John Snow <jsnow@redhat.com> writes:
> >> 
> >>> On 1/11/21 6:47 AM, Stefan Hajnoczi wrote:
> >>>> Dear QEMU, KVM, and rust-vmm community,
> >>>> QEMU will apply for Google Summer of Code
> >>>> (https://summerofcode.withgoogle.com/) again this year.  This internship
> >>>> program offers paid, 10-week, remote work internships for
> >>>> contributing to open source.  QEMU can act as an umbrella organization
> >>>> for KVM kernel and rust-vmm projects too.
> >>>> Please post project ideas on the QEMU wiki before February 14th:
> >>>> https://wiki.qemu.org/Google_Summer_of_Code_2021
> >>>> What's new this year:
> >>>>    * The number of internship hours has been halved to 175 hours over
> >>>>      10 weeks. Project ideas must be smaller to fit and students will 
> >>>> have
> >>>>      more flexibility with their working hours.
> >>>>    * Eligibility has been expanded to include "licensed coding school or
> >>>>      similar type of program".
> >>>> Good project ideas are suitable for 175 hours (10 weeks half-day)
> >>>> work by a
> >>>> competent programmer who is not yet familiar with the codebase.  In
> >>>> addition, they are:
> >>>>    * Well-defined - the scope is clear
> >>>>    * Self-contained - there are few dependencies
> >>>>    * Uncontroversial - they are acceptable to the community
> >>>>    * Incremental - they produce deliverables along the way
> >>>> Feel free to post ideas even if you are unable to mentor the
> >>>> project.
> >>>> It doesn't hurt to share the idea!
> >>>>
> >>>
> >>> I have one that is probably way too ambitious, but requires a
> >>> particular skillset that might be of good interest to a student that
> >>> has some experience in the area already.
> >>>
> >>> The idea is for a TUI qmp-shell (maybe using urwid?) to create an
> >>> irssi-like REPL interface for QMP. The idea would be to mimic the
> >>> mitmproxy TUI interface (Check it out if you haven't!)
> >>>
> >>> All the ideas below are extremely tentative to give a basic gist of
> >>> what I mean; exact layouts/hotkeys/etc are for the sake of explanation
> >>> only.
> >>>
> >>> Essentially, I want an interface like this:
> >>>
> >>> -----------------------------------------------------------
> >>> | QMP Mode                                                |
> >>> |=========================================================|
> >>> |                                                         |
> >>> | Welcome to the Qemu Machine Protocol shell.             |
> >>> | Please type /help or Ctrl+H to see available commands.  |
> >>> |                                                         |
> >>> |                                                         |
> >>> |                                                         |
> >>> |---------------------------------------------------------|
> >>> | >                                                       |
> >>> -----------------------------------------------------------
> >>>
> >>> commands are entered in the bottom and appear in a log window above,
> >>> appearing most-recent last, like irssi works.
> >>>
> >>> As an example, let's say we issue block-dirty-bitmap-add:
> >>>
> >>> --------------------------------------------------------
> >>> | > block-dirty-bitmap-add node=ide0hd0 name=mybitmap0 |
> >>> --------------------------------------------------------
> >>>
> >>> (...syntax up for debate...! We want something easy to parse, but easy
> >>> to type. For structured data, that's Hard.)
> >> "Hard" is a red flag for such a brief internship.  We need to solve
> >> or
> >> somehow exclude this design problem before we hand the task to the
> >> student.
> >> [...]
> >> 
> >
> > Yes, there is a reason I capitalized "Hard". :~)
> >
> > This task CAN be split out, though. For starters, we can use an
> > extremely simplified parsing strategy while we work on the REPL and
> > and UI elements.
> >
> > We can accept things of the form:
> > command arg=value arg2=value
> >
> > and we can worry about how to input structured data later.
> 
> Bzzzt!  You just designed a language.  The fact that it is obviously
> inadequate for the task does not make this not language design.
> 
> Two outcomes:
> 
> 1. The project fails for other reasons.  The language doesn't matter.
> 
> 2. The project succeeds, i.e. it becomes useful to people.  Very quickly
> these people will demand you evolve your inadequate language into a less
> inadequate one, compatibly.  Your evasion of the language design problem
> (because hard) has now added accidental constraints, making the design
> problem even harder.

We don't even promise compatibility for HMP, which is a part of the
system emulator binary and has existed since I first used QEMU, which
must have been around 0.6 times. If it's possible to simply say "no" to
compatibility demands there, then surely an external shell with a
similar target audience can do the same.

I think it would be useful to have a raw QMP mode (especially so you can
point people to that when they ask for compatibility), but it's probably
not the focus for this project because you can already have raw QMP
today.

Kevin




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