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[PATCH v2] ui/cocoa: Take refresh rate into account


From: Akihiko Odaki
Subject: [PATCH v2] ui/cocoa: Take refresh rate into account
Date: Tue, 21 Jun 2022 01:28:25 +0900

Retreieve the refresh rate of the display and reflect it with
dpy_set_ui_info() and update_displaychangelistener().

Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
---
 meson.build |  3 ++-
 ui/cocoa.m  | 12 ++++++++++++
 2 files changed, 14 insertions(+), 1 deletion(-)

diff --git a/meson.build b/meson.build
index 0c2e11ff071..0f83f3730af 100644
--- a/meson.build
+++ b/meson.build
@@ -575,7 +575,8 @@ if get_option('attr').allowed()
   endif
 endif
 
-cocoa = dependency('appleframeworks', modules: 'Cocoa', required: 
get_option('cocoa'))
+cocoa = dependency('appleframeworks', modules: ['Cocoa', 'CoreVideo'],
+                   required: get_option('cocoa'))
 if cocoa.found() and get_option('sdl').enabled()
   error('Cocoa and SDL cannot be enabled at the same time')
 endif
diff --git a/ui/cocoa.m b/ui/cocoa.m
index 84c84e98fc5..0000a3949c6 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -561,8 +561,20 @@ - (void) updateUIInfoLocked
         CGDirectDisplayID display = [[description 
objectForKey:@"NSScreenNumber"] unsignedIntValue];
         NSSize screenSize = [[[self window] screen] frame].size;
         CGSize screenPhysicalSize = CGDisplayScreenSize(display);
+        CVDisplayLinkRef displayLink;
 
         frameSize = isFullscreen ? screenSize : [self frame].size;
+
+        if (!CVDisplayLinkCreateWithCGDisplay(display, &displayLink)) {
+            CVTime period = 
CVDisplayLinkGetNominalOutputVideoRefreshPeriod(displayLink);
+            CVDisplayLinkRelease(displayLink);
+            if (!(period.flags & kCVTimeIsIndefinite)) {
+                update_displaychangelistener(&dcl,
+                                             1000 * period.timeValue / 
period.timeScale);
+                info.refresh_rate = (int64_t)1000 * period.timeScale / 
period.timeValue;
+            }
+        }
+
         info.width_mm = frameSize.width / screenSize.width * 
screenPhysicalSize.width;
         info.height_mm = frameSize.height / screenSize.height * 
screenPhysicalSize.height;
     } else {
-- 
2.32.1 (Apple Git-133)




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