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[PATCH for-8.0 v3 31/45] tcg: Allocate objects contiguously in temp_allo
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From: |
Richard Henderson |
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Subject: |
[PATCH for-8.0 v3 31/45] tcg: Allocate objects contiguously in temp_allocate_frame |
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Date: |
Fri, 11 Nov 2022 17:40:47 +1000 |
When allocating a temp to the stack frame, consider the
base type and allocate all parts at once.
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
tcg/tcg.c | 30 ++++++++++++++++++++++--------
1 file changed, 22 insertions(+), 8 deletions(-)
diff --git a/tcg/tcg.c b/tcg/tcg.c
index 11948256f2..3eabb6ef4d 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -3296,11 +3296,12 @@ static void check_regs(TCGContext *s)
static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
{
- int size = tcg_type_size(ts->type);
- int align;
intptr_t off;
+ int size, align;
- switch (ts->type) {
+ /* When allocating an object, look at the full type. */
+ size = tcg_type_size(ts->base_type);
+ switch (ts->base_type) {
case TCG_TYPE_I32:
align = 4;
break;
@@ -3331,13 +3332,26 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp
*ts)
tcg_raise_tb_overflow(s);
}
s->current_frame_offset = off + size;
-
- ts->mem_offset = off;
#if defined(__sparc__)
- ts->mem_offset += TCG_TARGET_STACK_BIAS;
+ off += TCG_TARGET_STACK_BIAS;
#endif
- ts->mem_base = s->frame_temp;
- ts->mem_allocated = 1;
+
+ /* If the object was subdivided, assign memory to all the parts. */
+ if (ts->base_type != ts->type) {
+ int part_size = tcg_type_size(ts->type);
+ int part_count = size / part_size;
+
+ ts -= ts->temp_subindex;
+ for (int i = 0; i < part_count; ++i) {
+ ts[i].mem_offset = off + i * part_size;
+ ts[i].mem_base = s->frame_temp;
+ ts[i].mem_allocated = 1;
+ }
+ } else {
+ ts->mem_offset = off;
+ ts->mem_base = s->frame_temp;
+ ts->mem_allocated = 1;
+ }
}
static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet,
TCGRegSet);
--
2.34.1
- [PATCH 0/3] tcg: Move ffi_cif pointer into TCGHelperInfo (splitted), (continued)
[PATCH for-8.0 v3 27/45] tcg/aarch64: Merge tcg_out_callr into tcg_out_call, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 24/45] tcg: Use output_pref wrapper function, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 25/45] tcg: Reorg function calls, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 28/45] tcg: Add TCGHelperInfo argument to tcg_out_call, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 31/45] tcg: Allocate objects contiguously in temp_allocate_frame,
Richard Henderson <=
[PATCH for-8.0 v3 32/45] tcg: Introduce tcg_out_addi_ptr, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 29/45] tcg: Define TCG_TYPE_I128 and related helper macros, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 30/45] tcg: Handle dh_typecode_i128 with TCG_CALL_{RET, ARG}_NORMAL, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 33/45] tcg: Add TCG_CALL_{RET,ARG}_BY_REF, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 34/45] tcg: Introduce tcg_target_call_oarg_reg, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 35/45] tcg: Add TCG_CALL_RET_BY_VEC, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 37/45] tcg/i386: Add TCG_TARGET_CALL_{RET, ARG}_I128, Richard Henderson, 2022/11/11
[PATCH for-8.0 v3 36/45] include/qemu/int128: Use Int128 structure for TCI, Richard Henderson, 2022/11/11