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| From: | Philippe Mathieu-Daudé |
| Subject: | Re: [PATCH-for-8.0 0/2] target/arm/gdbstub: Fix builds when TCG is disabled |
| Date: | Wed, 22 Mar 2023 15:32:38 +0100 |
| User-agent: | Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:102.0) Gecko/20100101 Thunderbird/102.9.0 |
On 22/3/23 15:29, Philippe Mathieu-Daudé wrote:
Fix when building QEMU configured with --disable-tcg:
Undefined symbols for architecture arm64:
"_arm_v7m_get_sp_ptr", referenced from:
_m_sysreg_get in target_arm_gdbstub.c.o
"_arm_v7m_mrs_control", referenced from:
_arm_gdb_get_m_systemreg in target_arm_gdbstub.c.o
"_pauth_ptr_mask", referenced from:
_aarch64_gdb_get_pauth_reg in target_arm_gdbstub64.c.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see
invocation)
Beside having the non-TCG configs tested in CI, (I think) we can avoid such breakage by moving the TCG-specific declarations from target/arm/internals.h to some target/arm/tcg/tcg-internals.h header. (target/arm/internals.h is 1400+ LoC anyway). Worth it?
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