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[PATCH v3] ui/sdl2: OpenGL window context
From: |
Antonio Caggiano |
Subject: |
[PATCH v3] ui/sdl2: OpenGL window context |
Date: |
Fri, 9 Jun 2023 16:07:52 +0200 |
When OpenGL is enabled, create only the OpenGL context, ignoring the SDL
renderer as it is unused anyway.
Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
---
v2: There is no need to specify major and minor version if the SDL renderer is
not created. Also, tested on Windows.
v3: Completely messed up the commit, now fixed.
ui/sdl2.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 9d703200bf..82e6ee5511 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon)
SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
- }
- scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
- if (scon->opengl) {
scon->winctx = SDL_GL_CreateContext(scon->real_window);
+ } else {
+ /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
+ scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
}
sdl_update_caption(scon);
}
--
2.40.0
- [PATCH v3] ui/sdl2: OpenGL window context,
Antonio Caggiano <=