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Re: Instruction virtual address in TCG Plugins
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From: |
Alex Bennée |
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Subject: |
Re: Instruction virtual address in TCG Plugins |
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Date: |
Mon, 13 Nov 2023 20:58:34 +0000 |
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User-agent: |
mu4e 1.11.24; emacs 29.1 |
Mikhail Tyutin <m.tyutin@yadro.com> writes:
> Greetings,
>
> What is the right way to get virtual address of either translation block or
> instruction inside of TCG plugin? Does
> plugin API allow that or it needs some extension?
>
> So far I use qemu_plugin_tb_vaddr() inside of my block translation callback
> to get block virtual address and then
> pass it as 'userdata' argument into qemu_plugin_register_vcpu_tb_exec_cb(). I
> use it later during code execution.
> It works well for user-mode emulation, but sometimes leads to
> incorrect addresses in system-mode emulation.
You can use qemu_plugin_insn_vaddr and qemu_plugin_insn_haddr. But your
right something under one vaddr and be executed under another with
overlapping mappings. The haddr should be stable though I think.
> I suspect it is because of memory mappings by guest OS that changes virtual
> addresses for that block.
>
> I also looked at gen_empty_udata_cb() function and considered to extend
> plugin API to pass a program counter
> value as additional callback argument. I thought it would always give me
> valid virtual address of an instruction.
> Unfortunately, I didn't find a way to get value of that register in
> architecture agnostic way (it is 'pc' member in
> CPUArchState structure).
When we merge the register api you should be able to do that. Although
during testing I realised that PC acted funny compared to everything
else because we don't actually update the shadow register every
instruction.
>
> ---
> Mikhail
--
Alex Bennée
Virtualisation Tech Lead @ Linaro