qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Instruction virtual address in TCG Plugins


From: Alex Bennée
Subject: Re: Instruction virtual address in TCG Plugins
Date: Mon, 13 Nov 2023 20:58:34 +0000
User-agent: mu4e 1.11.24; emacs 29.1

Mikhail Tyutin <m.tyutin@yadro.com> writes:

> Greetings,
>
> What is the right way to get virtual address of either translation block or 
> instruction inside of TCG plugin? Does
> plugin API allow that or it needs some extension?
>
> So far I use qemu_plugin_tb_vaddr() inside of my block translation callback 
> to get block virtual address and then
> pass it as 'userdata' argument into qemu_plugin_register_vcpu_tb_exec_cb(). I 
> use it later during code execution.
> It works well for user-mode emulation, but sometimes leads to
> incorrect addresses in system-mode emulation.

You can use qemu_plugin_insn_vaddr and qemu_plugin_insn_haddr. But your
right something under one vaddr and be executed under another with
overlapping mappings. The haddr should be stable though I think.

> I suspect it is because of memory mappings by guest OS that changes virtual 
> addresses for that block.
>
> I also looked at gen_empty_udata_cb() function and considered to extend 
> plugin API to pass a program counter
> value as additional callback argument. I thought it would always give me 
> valid virtual address of an instruction.
> Unfortunately, I didn't find a way to get value of that register in 
> architecture agnostic way (it is 'pc' member in
> CPUArchState structure).

When we merge the register api you should be able to do that. Although
during testing I realised that PC acted funny compared to everything
else because we don't actually update the shadow register every
instruction.

>
> ---
> Mikhail

-- 
Alex Bennée
Virtualisation Tech Lead @ Linaro



reply via email to

[Prev in Thread] Current Thread [Next in Thread]