[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [RFC PATCH 0/4] hw/display/virtio-gpu: Introducing asynchronous gues
From: |
Kim, Dongwon |
Subject: |
Re: [RFC PATCH 0/4] hw/display/virtio-gpu: Introducing asynchronous guest display render |
Date: |
Tue, 2 Jul 2024 11:11:08 -0700 |
User-agent: |
Mozilla Thunderbird |
Hi Marc-André,
On 7/2/2024 3:29 AM, Marc-André Lureau wrote:
Hi
On Fri, Jun 21, 2024 at 3:20 AM <dongwon.kim@intel.com
<mailto:dongwon.kim@intel.com>> wrote:
From: Dongwon Kim <dongwon.kim@intel.com <mailto:dongwon.kim@intel.com>>
Introducing new virtio-gpu param, 'render_sync' when guest scanout blob
is used (blob=true). The new param is used to specify when to start
rendering a guest scanout frame.
By default (and so far) rendering of the guest frame is started in
the draw event to make sure guest display update is sychronized with
host's vsync. But this method inevitably brings some extra wait because
most of time, the draw event is not happening right after the guest
scanout frame is flushed.
This delay often makes the guest stuck at certain frame for too long and
causes general performance degradation of graphic workloads on the
guest's
side especially when the display update rate is high. This unwanted perf
drop can be reduced if the guest scanout frame is rendered as soon
as it is
flushed through 'VIRTIO_GPU_CMD_RESOURCE_FLUSH' msg. The gl display
pipeline can be unblocked a lot earlier in this case so that guest can
move to the next display frame right away.
However, this "asynchrounous" render mode may cause some waste of
resources
as the guest could produce more frames than what are actually displayed
on the host display. This is similar as running rendering apps with
no vblank
or vsync option. This is why this feature should stay as optional.
Indeed, I don't see much point in doing so, it's pure waste. If you want
to benchmark something perhaps. But then, why not simply run a benchmark
offscreen?
Benchmark score is not the primary reason. The problem we want to avoid
is the laggy display update due to too many asynchronous plane updates
happening in the guest in certain situations like when moving SW mouse
cursor rigorously on the guest. This is because the fence (as well as
response for the resource-flush cmd) is signaled in the draw event.
The param 'render_sync' is set to 'true' by default and this is in line
with traditional way while setting it to 'false' is basically enabling
this asynchronouse mode.
As it stands now, the option should actually be on the display backend
(gtk/gtk-egl), it's not implemented for other backends.
We can help to deploy this concept to other backends if needed.
I am not convinced this is generally useful to be an extra option though.
I initially thought this should be the default because the virtio-gpu
guest should not be hold by the host for too long in any cases. And this
new approach is comparable to the default mode with blob=false where the
guest is released as soon as the resource flush is done. Only difference
is the resource synchronization using the fence.
Dongwon Kim (4):
hw/display/virtio-gpu: Introducing render_sync param
ui/egl-helpers: Consolidates create-sync and create-fence
ui/gtk-egl: Start rendering of guest blob scanout if render_sync is
off
ui/gtk-gl-draw: Start rendering of guest blob scanout if render_sync
is off
include/hw/virtio/virtio-gpu.h | 3 ++
include/ui/dmabuf.h | 4 +-
include/ui/egl-helpers.h | 3 +-
hw/display/vhost-user-gpu.c | 3 +-
hw/display/virtio-gpu-udmabuf.c | 3 +-
hw/display/virtio-gpu.c | 2 +
hw/vfio/display.c | 3 +-
ui/dbus-listener.c | 2 +-
ui/dmabuf.c | 11 +++-
ui/egl-helpers.c | 27 ++++------
ui/gtk-egl.c | 93 ++++++++++++++++++---------------
ui/gtk-gl-area.c | 90 +++++++++++++++++++------------
12 files changed, 146 insertions(+), 98 deletions(-)
--
2.34.1
--
Marc-André Lureau