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Re: [Therion] Converting SVG files to Therion th2 format


From: Juergen Bohnert
Subject: Re: [Therion] Converting SVG files to Therion th2 format
Date: Wed, 29 Aug 2007 18:09:07 +0200
User-agent: Internet Messaging Program (IMP) H3 (4.1.4)

Hi Martin,

I have tried it with two caves so far and I found out that I would be  
much faster if I converted the whole cave in one go.

Dividing the svg cave map is not the problem, but putting the layers  
together for each single scrap is painful. E.g. if you wanted to do  
this for a 2 km long cave and your scrap limit is 100 m you would have  
to do the conversion 20 times for 5-10 layers which means ending up  
with 100 - 200 single conversions - very cumbersome. Think about  
alpine karst regions where you want to convert a whole bunch of longer  
caves to enjoy the dynamic cave map advantages of Therion.

Definitely, automation of this process would be a good thing.

Generating a 2 km long "super scrap" and breaking it up into smaller  
100 - 200 m scraps automatically should be doable using the right  
script.

Juergen

Zitat von Martin Sluka <address@hidden>:

>
> On 29.8.2007, at 17:15, Juergen Bohnert wrote:
>
>> That we did both the same svg import thing is not a problem - I will
>> further improve my script, to automatically import svg files of large
>> caves - which is my main interest.
>
> It is tricky job for a good plain text editor :)
>
> Isn't more simply to divide the original vector drawing manually in
> vector editing program and import it part by part? Anything you need in
> therion is add one .th file with inputs and joins. You may have each
> scrap in separate .th2 file.
>
> Martin



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