[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: EU DX Contest
From: |
Csahok Zoltan |
Subject: |
Re: EU DX Contest |
Date: |
Wed, 31 Jan 2024 20:21:59 +0000 |
Hi Matei,
The TLF core is somwhat limited when it comes to multiplier handling.
To overcome this one can write contest specific plugins.
The choice of multipliers for EU-DX (country+EU region) can be implemented
using the "several multipliers per QSO" approach.
(https://github.com/Tlf/tlf/issues/411)
For the moment this a proof-of-concept, but I plan to make a PR if it works OK.
Check the branch https://github.com/zcsahok/tlf/tree/poc_xmult,
the rules are currently in test/rules/eudx.
After compiling TLF can be started from this dir using
../../../src/tlf -nrv
Attached is a screenshot with the test log showing 3 OE's worked from 2 regions
and 2 LZ's from the same region but worked once on 40 then on 20.
There are 7 multipliers in total.
73,
Zoli
On Wed, Jan 31, 2024 at 03:03:09PM +0200, Matei Conovici wrote:
> Good afternoon,
>
> I'm trying to cook a rules file for EU-DX Contest this weekend. The
> point scoring part seems to work, but I'm struggling with the
> multipliers.
>
eudx.png
Description: PNG image
- EU DX Contest, Matei Conovici, 2024/01/31
- Re: EU DX Contest,
Csahok Zoltan <=