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wesnoth-cvs-commits (date)
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Last Modified: Tue Sep 30 2003 05:27:37 -0400
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September 30, 2003
[Wesnoth-cvs-commits] updated version number
,
David White <address@hidden>
,
05:27
[Wesnoth-cvs-commits] made moving of units faster in accelerated mode
,
David White <address@hidden>
,
05:21
September 29, 2003
[Wesnoth-cvs-commits] removed 'added diagnostics'
,
David White <address@hidden>
,
17:55
[Wesnoth-cvs-commits] fixed bug 5621
,
David White <address@hidden>
,
17:49
[Wesnoth-cvs-commits] Added Danish translation of manual
,
Mark Joakim Bekker Michelsen <address@hidden>
,
14:40
[Wesnoth-cvs-commits] Facelift
,
Pauli Manninen <address@hidden>
,
11:11
[Wesnoth-cvs-commits] Updated changelog, changed changelog format.
,
Pauli Manninen <address@hidden>
,
11:11
[Wesnoth-cvs-commits] modified README to point to website, and INSTALL to be same as page in Wiki
,
David White <address@hidden>
,
07:48
[Wesnoth-cvs-commits] fixed mouse flickering reported by zas
,
David White <address@hidden>
,
07:30
[Wesnoth-cvs-commits] renamed GAME_RULES -> MANUAL; removed TODO; updated MANUAL
,
David White <address@hidden>
,
05:57
[Wesnoth-cvs-commits] Limited version of the translation
,
Mark Joakim Bekker Michelsen <address@hidden>
,
04:15
[Wesnoth-cvs-commits] Made some minor fixes
,
Mark Joakim Bekker Michelsen <address@hidden>
,
04:15
September 28, 2003
[Wesnoth-cvs-commits] new flowers tile from Slainte
,
David White <address@hidden>
,
06:48
[Wesnoth-cvs-commits] Fixed end of turn report to add in number of turns finished early
,
David White <address@hidden>
,
06:25
[Wesnoth-cvs-commits] added assertion
,
David White <address@hidden>
,
03:19
[Wesnoth-cvs-commits] attempt to fix bug #5597
,
David White <address@hidden>
,
03:14
September 27, 2003
[Wesnoth-cvs-commits] Added some assertions to help diagnose bug 5597. Added Auto-saves
,
David White <address@hidden>
,
18:58
[Wesnoth-cvs-commits] Stopped dialogs from taking 100% cpu
,
David White <address@hidden>
,
07:41
September 26, 2003
[Wesnoth-cvs-commits] A gcc warning was silenced and ending whitespaces were removed.
,
Zas <address@hidden>
,
11:44
[Wesnoth-cvs-commits] added in quitting from game if window close button pressed
,
David White <address@hidden>
,
07:54
[Wesnoth-cvs-commits] made the game always use software surfaces rather than hardware surfaces under Windows, since Windows seems to have trouble with hardware surfaces
,
David White <address@hidden>
,
07:00
[Wesnoth-cvs-commits] Fixed bug which caused buttons not to be displayed and game to crash
,
David White <address@hidden>
,
05:34
September 25, 2003
[Wesnoth-cvs-commits] added in locking/unlocking of surfaces when accessing underlying pixel data
,
David White <address@hidden>
,
23:43
[Wesnoth-cvs-commits] fixed bug where scenario objectives at start of scenario were always displaying in English (not in local translation)
,
David White <address@hidden>
,
07:45
[Wesnoth-cvs-commits] Added new French translation from Guillaume
,
David White <address@hidden>
,
07:24
[Wesnoth-cvs-commits] added melee attack animation and sounds for Elvish Hero
,
David White <address@hidden>
,
06:23
[Wesnoth-cvs-commits] mailing list test change
,
David White <address@hidden>
,
06:13
September 23, 2003
[Wesnoth-cvs-commits] Testing
,
Jordà Polo
,
11:44
September 19, 2003
[Wesnoth-cvs-commits] test email
,
David White
,
07:24
[Wesnoth-cvs-commits] test
,
David White
,
07:24
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