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| From: | David White <address@hidden> |
| Subject: | [Wesnoth-cvs-commits] fixed game hang if client disconnected in multiplayer |
| Date: | Sat, 11 Oct 2003 04:49:12 -0400 |
| Commit from Sirp | 2003-10-11 04:49 EDT |
fixed game hang if client disconnected in multiplayer
| Module | File name | Revision | |||
|---|---|---|---|---|---|
| wesnoth | src/multiplayer.cpp | 1.9 | >>> | 1.10 | |
| wesnoth | src/unit.cpp | 1.8 | >>> | 1.9 | |
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