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wesnoth-cvs-commits (date)
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Last Modified: Sun Nov 30 2003 23:51:19 -0500
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November 30, 2003
[Wesnoth-cvs-commits] - New item Flaming Sword [...]
,
Justin Zaun <address@hidden>
,
23:51
[Wesnoth-cvs-commits] Added Ghoul, and a bunch of images
,
Francisco Muñoz
,
22:49
[Wesnoth-cvs-commits] Added Ancient Lich, removed Elder adn Young Lich.
,
Francisco Muñoz
,
21:52
[Wesnoth-cvs-commits] Updated German translation with last cvs changes (Arndt, Ja-el, ammoq, Jonas)
,
Mark Joakim Bekker Michelsen <address@hidden>
,
16:30
November 27, 2003
[Wesnoth-cvs-commits] Added the Hungarian translation made by Khiraly
,
Mark Joakim Bekker Michelsen <address@hidden>
,
20:56
[Wesnoth-cvs-commits] - Made the editor usable
,
Justin Zaun <address@hidden>
,
19:31
November 26, 2003
[Wesnoth-cvs-commits] Latest UI strings and new descriptions added
,
Jordà Polo
,
18:55
[Wesnoth-cvs-commits] Updated Danish translation with latest strings
,
Mark Joakim Bekker Michelsen <address@hidden>
,
12:06
[Wesnoth-cvs-commits] made it so DOS format map files will work
,
David White <address@hidden>
,
00:26
November 25, 2003
[Wesnoth-cvs-commits] fixed problem where bottom row of pixels on screen wasn't drawn on
,
David White <address@hidden>
,
20:25
[Wesnoth-cvs-commits] Addedhuman pikeman.
,
Francisco Muñoz
,
20:23
[Wesnoth-cvs-commits] fixed problem with tooltips not always being displayed correctly
,
David White <address@hidden>
,
20:08
[Wesnoth-cvs-commits] made it so units that are too expensive to be recruited are displayed in red
,
David White <address@hidden>
,
19:32
[Wesnoth-cvs-commits] implemented feature to allow coloured hexes to be drawn around units to show which side they're on
,
David White <address@hidden>
,
18:59
[Wesnoth-cvs-commits] made sure whitespace is treated consistently between DOS-based and Unix-based systems
,
David White <address@hidden>
,
18:25
[Wesnoth-cvs-commits] fixed problem with macros not working properly on Unix systems
,
David White <address@hidden>
,
18:22
[Wesnoth-cvs-commits] added more diagnostics
,
David White <address@hidden>
,
17:54
[Wesnoth-cvs-commits] added diagnostics
,
David White <address@hidden>
,
17:37
[Wesnoth-cvs-commits] added in new nighttime village images
,
David White <address@hidden>
,
16:47
[Wesnoth-cvs-commits] made editor work better
,
David White <address@hidden>
,
16:35
[Wesnoth-cvs-commits] added new village image for first watch
,
David White <address@hidden>
,
15:40
[Wesnoth-cvs-commits] fixed problem with campaign not being startable
,
David White <address@hidden>
,
14:29
[Wesnoth-cvs-commits] made it so that units can override 'movement type' settings.
,
David White <address@hidden>
,
13:53
[Wesnoth-cvs-commits] added mute using ctrl-m [...]
,
David White <address@hidden>
,
10:07
[Wesnoth-cvs-commits] made the editor compilable
,
David White <address@hidden>
,
02:05
November 24, 2003
[Wesnoth-cvs-commits] Updated Makefile.nodebug
,
Mark Joakim Bekker Michelsen <address@hidden>
,
20:25
[Wesnoth-cvs-commits] *** empty log message ***
,
Mark Joakim Bekker Michelsen <address@hidden>
,
20:25
[Wesnoth-cvs-commits] made proper music player in multiplayer. [...]
,
David White <address@hidden>
,
18:12
[Wesnoth-cvs-commits] fixed problem with team 6's villages not showing properly
,
David White <address@hidden>
,
16:37
[Wesnoth-cvs-commits] Konrad portrait fixed
,
Jordà Polo
,
15:03
[Wesnoth-cvs-commits] fixed bugs in combo box which caused it to crash. [...]
,
David White <address@hidden>
,
14:32
[Wesnoth-cvs-commits] made a default name for multiplayer games
,
David White <address@hidden>
,
13:39
[Wesnoth-cvs-commits] fixed problem with calculation of day/night bonuses
,
David White <address@hidden>
,
13:34
[Wesnoth-cvs-commits] removed floating point calculations from time of day bonus/penalty
,
David White <address@hidden>
,
13:25
[Wesnoth-cvs-commits] fixed up preprocessor macros to work properly
,
David White <address@hidden>
,
09:51
[Wesnoth-cvs-commits] replaced lately introduced tab with three white spaces in Changelog
,
Pauli Manninen <address@hidden>
,
01:04
[Wesnoth-cvs-commits] - Added cancel to Game Lobby [...]
,
Justin Zaun <address@hidden>
,
00:55
November 23, 2003
[Wesnoth-cvs-commits] Give the shyde his improved wings back :-) (the image in the forum was an older version)
,
Francisco Muñoz
,
23:25
[Wesnoth-cvs-commits] minor updates
,
Pauli Manninen <address@hidden>
,
22:04
[Wesnoth-cvs-commits] Style changes
,
Pauli Manninen <address@hidden>
,
21:34
[Wesnoth-cvs-commits] replaced tabs with three whitespaces
,
Pauli Manninen <address@hidden>
,
21:26
[Wesnoth-cvs-commits] updated Changelog
,
Pauli Manninen <address@hidden>
,
21:23
[Wesnoth-cvs-commits] fixed font not being available
,
David White <address@hidden>
,
19:38
[Wesnoth-cvs-commits] made it so that goto commands under the fog of war don't take into account enemy units
,
David White <address@hidden>
,
19:38
[Wesnoth-cvs-commits] Removing font added by mistake...
,
Jan Zvánovec
,
19:31
[Wesnoth-cvs-commits] Fixed progressive drawing of texts with UTF-8 encoding.
,
Jan Zvánovec
,
19:25
[Wesnoth-cvs-commits] fixed bug with UTF-8 characters not being displayed progressively properly in intro. [...]
,
David White <address@hidden>
,
17:56
[Wesnoth-cvs-commits] - bug 6724 (multiplay type defaults) fixed
,
Justin Zaun <address@hidden>
,
17:21
[Wesnoth-cvs-commits] Fixed display refreshing in Preferences/Hotkeys using surface_restorer.
,
Jan Zvánovec
,
14:23
[Wesnoth-cvs-commits] added new campaign 'The Dark Hordes'
,
David White <address@hidden>
,
13:15
[Wesnoth-cvs-commits] added new bridges. Added new Elvish Shyde image from James Paige. Fixed problem with seeing enemy stats on their turn. Fixed problem with dead enemies still getting a turn.
,
David White <address@hidden>
,
13:11
[Wesnoth-cvs-commits] - Teaming works
,
Justin Zaun <address@hidden>
,
03:25
[Wesnoth-cvs-commits] - Hooked up gold
,
Justin Zaun <address@hidden>
,
01:53
[Wesnoth-cvs-commits] refactored code to add surface_restorer object
,
David White <address@hidden>
,
01:45
[Wesnoth-cvs-commits] - Hooked up the Game Lobby Dialog
,
Justin Zaun <address@hidden>
,
00:54
November 22, 2003
[Wesnoth-cvs-commits] New bridges.
,
Francisco Muñoz
,
20:08
[Wesnoth-cvs-commits] Fixed refreshing when menu::set_width( ) was used.
,
Jan Zvánovec
,
09:07
[Wesnoth-cvs-commits] Configuring hotkeys with GUI [...]
,
Jan Zvánovec
,
07:12
[Wesnoth-cvs-commits] Configuring hotkeys with GUI. [...]
,
Jan Zvánovec
,
07:06
[Wesnoth-cvs-commits] -Fixe a bug I commited, sorry.
,
Justin Zaun <address@hidden>
,
04:41
[Wesnoth-cvs-commits] - Add observer button (default on) to Create Game Dialog [...]
,
Justin Zaun <address@hidden>
,
00:03
November 21, 2003
[Wesnoth-cvs-commits] made it so that snow villages work
,
David White <address@hidden>
,
20:29
[Wesnoth-cvs-commits] Updated snow borders
,
Francisco Muñoz
,
20:00
[Wesnoth-cvs-commits] added support for multiple campaigns
,
David White <address@hidden>
,
19:57
[Wesnoth-cvs-commits] Added snow village.
,
Francisco Muñoz
,
19:34
[Wesnoth-cvs-commits] made AI more intelligent. Changed red mage path to neutral
,
David White <address@hidden>
,
19:22
[Wesnoth-cvs-commits] made it display date/time accessed next to save games, and order save games by date/time accessed
,
David White <address@hidden>
,
17:13
[Wesnoth-cvs-commits] made 'Valley of Death' easier on 'hard' level
,
David White <address@hidden>
,
15:59
[Wesnoth-cvs-commits] update changelog
,
Pauli Manninen <address@hidden>
,
13:39
[Wesnoth-cvs-commits] made some corrections to manual. Described traits in the manual. Removed some diagnostics in-game.
,
David White <address@hidden>
,
13:37
[Wesnoth-cvs-commits] fixed problems with game lobby
,
David White <address@hidden>
,
12:27
[Wesnoth-cvs-commits] made it so that flags are displayed over village images properly
,
David White <address@hidden>
,
10:27
[Wesnoth-cvs-commits] - Made strings translatable
,
Justin Zaun <address@hidden>
,
02:29
November 20, 2003
[Wesnoth-cvs-commits] - Updates to the game lobby. This commit will break CVS until Dave can take a look at it.
,
Justin Zaun <address@hidden>
,
23:47
[Wesnoth-cvs-commits] - J.R. Blain: patch to fix some warnings
,
Justin Zaun <address@hidden>
,
23:35
[Wesnoth-cvs-commits] updated INSTALL and MANUAL
,
Pauli Manninen <address@hidden>
,
21:12
[Wesnoth-cvs-commits] made it so flags are overlayed on top of villages properly
,
David White <address@hidden>
,
20:29
[Wesnoth-cvs-commits] added coding support for displaying different terrain images (particularly useful for villages) at different times of the day
,
David White <address@hidden>
,
19:41
[Wesnoth-cvs-commits] Minor changes in dwarves (Im still need to end a new unit, Steelclad). [...]
,
Francisco Muñoz
,
19:18
[Wesnoth-cvs-commits] implemented 'village gold' option in multiplayer
,
David White <address@hidden>
,
19:09
[Wesnoth-cvs-commits] added missing files
,
David White <address@hidden>
,
19:09
[Wesnoth-cvs-commits] tweaked unit stats
,
David White <address@hidden>
,
18:44
[Wesnoth-cvs-commits] added in repeatable recruit using ctrl+shift+r
,
David White <address@hidden>
,
16:38
[Wesnoth-cvs-commits] fixed bug with crashing when switch to full screen from preferences menu. [...]
,
David White <address@hidden>
,
15:49
[Wesnoth-cvs-commits] Added dwarf defend stance (and minor changes in the scenario 13)
,
Francisco Muñoz
,
14:19
[Wesnoth-cvs-commits] tweaks to various scenarios. [...]
,
David White <address@hidden>
,
12:52
[Wesnoth-cvs-commits] - show_dialog now restores the screen to they way it was before the [...]
,
Justin Zaun <address@hidden>
,
02:38
November 19, 2003
[Wesnoth-cvs-commits] corrected scenario
,
David White <address@hidden>
,
19:10
[Wesnoth-cvs-commits] added in support for some special effects: flashing and scrolling/tremors
,
David White <address@hidden>
,
19:09
[Wesnoth-cvs-commits] made it so that when a goto command is given, the unit is deselected. Also made it so that villages owned by other sides that are in the fog of war are displayed as neutral villages.
,
David White <address@hidden>
,
17:32
[Wesnoth-cvs-commits] made cave villages work properly. Fixed death knight. Fixed bug with 'slow' attacks sometimes causing saved games to be corrupt
,
David White <address@hidden>
,
17:15
[Wesnoth-cvs-commits] Added new unit: Death Knight
,
Francisco Muñoz
,
14:59
[Wesnoth-cvs-commits] resolved conflicts in game.cfg
,
David White <address@hidden>
,
11:43
[Wesnoth-cvs-commits] - Modified button widget [...]
,
Justin Zaun <address@hidden>
,
06:01
[Wesnoth-cvs-commits] Beautification on in-written changelog
,
Pauli Manninen <address@hidden>
,
01:11
[Wesnoth-cvs-commits] updates
,
Pauli Manninen <address@hidden>
,
01:07
[Wesnoth-cvs-commits] Added a new Scenario.
,
Francisco Muñoz
,
00:01
November 18, 2003
[Wesnoth-cvs-commits] [...]
,
Francisco Muñoz
,
23:57
[Wesnoth-cvs-commits] Changed team 6 flag to purple, fixed max xp for ORc Warlord.
,
Francisco Muñoz
,
21:33
[Wesnoth-cvs-commits] various scenario tweaks; fixed major AI pathfinding bug
,
David White <address@hidden>
,
20:35
[Wesnoth-cvs-commits] fixed bug in AI path finding
,
David White <address@hidden>
,
14:35
[Wesnoth-cvs-commits] Added French manual by Guillaume
,
Mark Joakim Bekker Michelsen <address@hidden>
,
12:22
[Wesnoth-cvs-commits] Improvements and fixes to random map generator (contributed by Cowboy)
,
Pauli Manninen <address@hidden>
,
03:36
November 17, 2003
[Wesnoth-cvs-commits] New unit, Goblin Pillager.
,
Francisco Muñoz
,
13:37
[Wesnoth-cvs-commits] Updated Makefile.nodebug to match new file locations
,
Mark Joakim Bekker Michelsen <address@hidden>
,
13:32
[Wesnoth-cvs-commits] added diagnostics
,
David White <address@hidden>
,
13:21
[Wesnoth-cvs-commits] fixed energy bar images
,
David White <address@hidden>
,
13:10
[Wesnoth-cvs-commits] made game parameters work
,
David White <address@hidden>
,
12:55
[Wesnoth-cvs-commits] Changed energy movement orbs.
,
Francisco Muñoz
,
12:54
[Wesnoth-cvs-commits] allow internationalization of traits
,
David White <address@hidden>
,
10:53
[Wesnoth-cvs-commits] * added doc/, doc/man/ and utils/ [...]
,
Pauli Manninen <address@hidden>
,
03:55
November 16, 2003
[Wesnoth-cvs-commits] Added work-in-progress German translation
,
Mark Joakim Bekker Michelsen <address@hidden>
,
18:09
[Wesnoth-cvs-commits] New game creation dialog
,
Justin Zaun <address@hidden>
,
00:18
November 15, 2003
[Wesnoth-cvs-commits] Added a script for easy Slackware package creation
,
Mark Joakim Bekker Michelsen <address@hidden>
,
23:41
[Wesnoth-cvs-commits] Task 2725 (Confirm overwriting of save games) refactoring. Task done.
,
Jan Zvánovec
,
07:41
November 14, 2003
[Wesnoth-cvs-commits] fixed bug with drawing tiles
,
David White <address@hidden>
,
17:10
[Wesnoth-cvs-commits] removed rule about level 0 units not being able to capture villages, until the AI is smart enough to deal with it
,
David White <address@hidden>
,
16:18
[Wesnoth-cvs-commits] fixed crash with more than 6 sides
,
David White <address@hidden>
,
16:06
[Wesnoth-cvs-commits] fixed problems with map updating on map scene
,
David White <address@hidden>
,
14:59
[Wesnoth-cvs-commits] tweaked bay of pearls. Reduced Elvish Lord's movement
,
David White <address@hidden>
,
14:35
[Wesnoth-cvs-commits] Added Makefile.nodebug
,
Mark Joakim Bekker Michelsen <address@hidden>
,
14:21
[Wesnoth-cvs-commits] made it so that text is drawn on screen progressively instead of all at once during introductory sequence
,
David White <address@hidden>
,
14:14
[Wesnoth-cvs-commits] fixed up combat calculations
,
David White <address@hidden>
,
13:36
[Wesnoth-cvs-commits] Removed -g by accident... I've put it back into the Makefile... :)
,
Mark Joakim Bekker Michelsen <address@hidden>
,
12:21
[Wesnoth-cvs-commits] Updated Danish translation
,
Mark Joakim Bekker Michelsen <address@hidden>
,
12:08
[Wesnoth-cvs-commits] fixed problem where slamming screen against right side and holding down right cursor key would cause hexes to shift around
,
David White <address@hidden>
,
11:58
[Wesnoth-cvs-commits] attempt to fix hitpoint bar problem on MacOSX
,
David White <address@hidden>
,
11:36
[Wesnoth-cvs-commits] Updated French translation
,
Mark Joakim Bekker Michelsen <address@hidden>
,
10:59
[Wesnoth-cvs-commits] Updated French translation
,
Mark Joakim Bekker Michelsen <address@hidden>
,
10:25
November 13, 2003
[Wesnoth-cvs-commits] Updated MapEditor so it can be compiled and runned again.
,
Jan Zvánovec
,
23:40
[Wesnoth-cvs-commits] Task 2725 - added working code, still some work needed.
,
Jan Zvánovec
,
23:04
[Wesnoth-cvs-commits] fixed heavy infantry advancement
,
David White <address@hidden>
,
18:46
[Wesnoth-cvs-commits] made it so if client_type=ai is in preferences file, the player will join networked games as an AI
,
David White <address@hidden>
,
18:06
[Wesnoth-cvs-commits] fixed minor bug
,
David White <address@hidden>
,
17:41
[Wesnoth-cvs-commits] fixed problem with server crashing on startup
,
David White <address@hidden>
,
17:41
[Wesnoth-cvs-commits] fixed passive AI problems
,
David White <address@hidden>
,
17:24
[Wesnoth-cvs-commits] fixed seg fault bug
,
David White <address@hidden>
,
17:07
[Wesnoth-cvs-commits] converted combat calculations to use fixed-point math
,
David White <address@hidden>
,
16:06
[Wesnoth-cvs-commits] fixed problem with items on status table displaying on top of each other
,
David White <address@hidden>
,
14:37
[Wesnoth-cvs-commits] made it so it doesn't scroll to enemy units moving who are under fog
,
David White <address@hidden>
,
11:34
[Wesnoth-cvs-commits] fixed problem with loading saved games with duplicate roles
,
David White <address@hidden>
,
11:15
November 12, 2003
[Wesnoth-cvs-commits] added fog of war
,
David White <address@hidden>
,
20:20
[Wesnoth-cvs-commits] made middle click work again
,
David White <address@hidden>
,
19:14
[Wesnoth-cvs-commits] made mage attack fire based
,
David White <address@hidden>
,
18:38
[Wesnoth-cvs-commits] made it so income calculations are done at the beginning of each player's turn, instead of done for all players at the beginning of the first player's turn
,
David White <address@hidden>
,
16:47
[Wesnoth-cvs-commits] added heavy infantry and shock trooper units
,
David White <address@hidden>
,
16:34
[Wesnoth-cvs-commits] reduced cost of mage and dark adept
,
David White <address@hidden>
,
15:49
[Wesnoth-cvs-commits] changed Shaman slowing attack to 3-2 from 4-1, and reduced cost from 21 to 18
,
David White <address@hidden>
,
15:49
[Wesnoth-cvs-commits] added in necessary header file
,
David White <address@hidden>
,
14:51
[Wesnoth-cvs-commits] added some comments
,
David White <address@hidden>
,
14:47
[Wesnoth-cvs-commits] removed changes which were causing crash
,
David White <address@hidden>
,
10:19
[Wesnoth-cvs-commits] fixed problem with undos/redos causing assertion failure
,
David White <address@hidden>
,
07:03
November 11, 2003
[Wesnoth-cvs-commits] Added the nekid dwarf image ; -) errr I mean Dwarvish Berserker image.
,
Francisco Muñoz
,
21:01
[Wesnoth-cvs-commits] fixed compile error with older versions of SDL
,
David White <address@hidden>
,
18:15
[Wesnoth-cvs-commits] fixed bug where damage done can be calculated wrongly
,
David White <address@hidden>
,
17:53
[Wesnoth-cvs-commits] added diagnostic to attack calculations
,
David White <address@hidden>
,
17:13
[Wesnoth-cvs-commits] added in diagnostics in calculating battle damage
,
David White <address@hidden>
,
16:20
[Wesnoth-cvs-commits] Minor Sea Hag changes (forgot the Naga advance and the missile image)
,
Francisco Muñoz
,
13:08
[Wesnoth-cvs-commits] Added Sea Hag
,
Francisco Muñoz
,
13:03
[Wesnoth-cvs-commits] fixed minor bugs in unit configuration files
,
David White <address@hidden>
,
12:27
[Wesnoth-cvs-commits] attempt to fix hitpoints not displaying correctly on MacOSX
,
David White <address@hidden>
,
12:10
[Wesnoth-cvs-commits] made mouse wheel work again
,
David White <address@hidden>
,
11:54
[Wesnoth-cvs-commits] removed unnecessary text.chr file
,
David White <address@hidden>
,
09:22
[Wesnoth-cvs-commits] fixed tool tips to work again
,
David White <address@hidden>
,
08:33
[Wesnoth-cvs-commits] made image cache flush occur when switching video modes, in an effort to solve colour distortion problem on MacOSX
,
David White <address@hidden>
,
07:59
[Wesnoth-cvs-commits] made Isle of Anduin scenario easier
,
David White <address@hidden>
,
01:10
[Wesnoth-cvs-commits] made it so units that can no longer advance have experience needed displayed as '-'
,
David White <address@hidden>
,
01:06
November 10, 2003
[Wesnoth-cvs-commits] added improvements to makefile and man pages from CyrilB
,
David White <address@hidden>
,
01:10
November 09, 2003
[Wesnoth-cvs-commits] Added Italian MANUAL translation
,
Mark Joakim Bekker Michelsen <address@hidden>
,
20:01
[Wesnoth-cvs-commits] final changes for version 0.5.1
,
David White <address@hidden>
,
17:17
November 08, 2003
[Wesnoth-cvs-commits] allow use of escape to exit out of ok/cancel and yes/no dialogs with negative results
,
David White <address@hidden>
,
15:56
[Wesnoth-cvs-commits] fixed problem with stripping of non-latin characters at end of string in config files
,
David White <address@hidden>
,
13:37
[Wesnoth-cvs-commits] made time of day images update properly. Fixed assertion failures.
,
David White <address@hidden>
,
13:26
November 07, 2003
[Wesnoth-cvs-commits] fixed compile errors
,
David White <address@hidden>
,
07:03
[Wesnoth-cvs-commits] dos2unix
,
Pauli Manninen <address@hidden>
,
06:36
[Wesnoth-cvs-commits] added files to fix compile error
,
David White <address@hidden>
,
06:25
[Wesnoth-cvs-commits] fixed assertion failure
,
David White <address@hidden>
,
00:49
[Wesnoth-cvs-commits] refactored code. Removed orbs on enemy units
,
David White <address@hidden>
,
00:19
November 06, 2003
[Wesnoth-cvs-commits] updated changelog.
,
Pauli Manninen <address@hidden>
,
17:47
[Wesnoth-cvs-commits] made it so map file format is correctly oriented
,
David White <address@hidden>
,
16:04
[Wesnoth-cvs-commits] added in 'flags' to show which side each unit is on
,
David White <address@hidden>
,
14:21
[Wesnoth-cvs-commits] fixed typo in older changelog entry
,
Pauli Manninen <address@hidden>
,
14:17
[Wesnoth-cvs-commits] updated changelog.
,
Pauli Manninen <address@hidden>
,
13:54
[Wesnoth-cvs-commits] s/comes/arrives/
,
Pauli Manninen <address@hidden>
,
13:53
[Wesnoth-cvs-commits] in 'Valley of Death' Li'Sar now arrives with Spearmen
,
Pauli Manninen <address@hidden>
,
13:47
[Wesnoth-cvs-commits] rename Soldier to Spearman, part 2
,
Pauli Manninen <address@hidden>
,
13:33
[Wesnoth-cvs-commits] changelog update.
,
Pauli Manninen <address@hidden>
,
13:24
[Wesnoth-cvs-commits] renamed Soldier to Spearman
,
Pauli Manninen <address@hidden>
,
13:15
[Wesnoth-cvs-commits] added show_ai_moves and show_combat options for preferences file
,
David White <address@hidden>
,
13:09
[Wesnoth-cvs-commits] made it so AI players have an empty description in multiplayer games
,
David White <address@hidden>
,
12:44
[Wesnoth-cvs-commits] made advancement of units on a remote machine to the machine commands are being executed on random
,
David White <address@hidden>
,
12:35
[Wesnoth-cvs-commits] added support for UTF-8
,
David White <address@hidden>
,
10:55
November 05, 2003
[Wesnoth-cvs-commits] Removed the spear pixles carried over from the horseman image.
,
Francisco Muñoz
,
18:25
[Wesnoth-cvs-commits] Fixed minor pixels isuues.
,
Francisco Muñoz
,
18:11
[Wesnoth-cvs-commits] Fixed some pixle isues.
,
Francisco Muñoz
,
18:02
[Wesnoth-cvs-commits] make multiplayer lobby look better (patch from jzaun)
,
David White <address@hidden>
,
17:11
[Wesnoth-cvs-commits] Changed elvish lord, so I get rid of the damm old konrad graphic :-)
,
Francisco Muñoz
,
17:06
[Wesnoth-cvs-commits] added in some additional assertion checks
,
David White <address@hidden>
,
16:11
[Wesnoth-cvs-commits] fixed problem with AI attacking units not always advancing levels
,
David White <address@hidden>
,
14:33
[Wesnoth-cvs-commits] made it so mouse-over an enemy unit would show where that unit can move to
,
David White <address@hidden>
,
13:46
[Wesnoth-cvs-commits] made multiplayer lobby work properly
,
David White <address@hidden>
,
13:19
[Wesnoth-cvs-commits] made it so shroud displays properly on the minimap
,
David White <address@hidden>
,
13:09
November 03, 2003
[Wesnoth-cvs-commits] Added ranger melee attack image.
,
Francisco Muñoz
,
18:57
[Wesnoth-cvs-commits] Added grunt defend image. Chanegd grunt cloak colour.
,
Francisco Muñoz
,
16:04
November 02, 2003
[Wesnoth-cvs-commits] Added attack image to the walking corpse unit.
,
Francisco Muñoz
,
10:43
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