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[Wesnoth-cvs-commits] wesnoth changelog
From: |
Pauli Manninen |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Wed, 01 Sep 2004 04:46:52 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Pauli Manninen <address@hidden> 04/09/01 08:42:00
Modified files:
. : changelog
Log message:
updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.285&tr2=1.286&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.285 wesnoth/changelog:1.286
--- wesnoth/changelog:1.285 Mon Aug 30 06:56:47 2004
+++ wesnoth/changelog Wed Sep 1 08:42:00 2004
@@ -1,17 +1,35 @@
CVS HEAD:
* changed vision range based on potential move
+ * changed charge, backstab and steadfast abilities use true doubling and
halving rather than additive percentage calculations
* new and improved graphics:
* snow forest tiles
* unit images
+ * tower
* new scenarios for 'Heir to the Throne' campaign:
* Battle for Wesnoth (final scenario)
* scenario balancing for 'Heir to the Throne' campaign:
* Crossroads
* Test of the Clans
+ * plot changes in 'The Eastern Invasion' campaign
+ * scenario balancing for 'The Eastern Invasion' campaign:
+ * The Duel
+ * Approaching Weldyn
+ * Lake Vrug
+ * spirit movetype, with high resistances against "physical" attacks
+ * unit balancing:
+ * treefolk (Woses): reduced pierce, impact and cold resistance
+ * Wose: reduced melee damage
+ * Ghost: switched movetype to 'spirit', halved hitpoints, reduced movement
+ * Wraith: switched movetype to 'spirit', halved hitpoints, reduced movement
+ * Spectre: switched movetype to 'spirit', halved hitpoints, reduced movement
+ * Nightgaunt: switched movetype to 'spirit', halved hitpoints, reduced
movement
+ * Shadow: switched movetype to 'spirit', halved hitpoints, reduced movement
* new units
* Dark Queen
+ * added font.cpp, to be able to "translate" Vera.cpp
* language fixes and polishing (english)
* updated translations:
+ * czech
* finnish
* french
* spanish
@@ -29,6 +47,13 @@
* fixed cycling units with 'n' showing invisible enemy units while it is
their turn
* fixed units not disappearing properly when they die
* fixed recall working incorrectly
+ * fixed missing Vera.ttf msgid from pot-file
+ * fixed the problem with parse errors occuring in the units descriptions
+ * fixed empty terrain names occuring in the help system
+ * fixed Delfador appearing in 'The Dark Hordes: Inside The Tower'
+ * fixed about/credits not being translatable
+ * fixed Kvoar's 'r' with caron to simple 'r' to be correctly displayed with
Vera font
+ * fixed 'Orcish Ruler' appearing in 'The Rise of Wesnoth' campaign
* fix to the help system parse errors occuring, made the error message more
descriptive to help with further debugging
* re-implemented enhanced sound quality fix
* added error dialog when a campaign has corrupt WML
- [Wesnoth-cvs-commits] wesnoth changelog,
Pauli Manninen <=
- [Wesnoth-cvs-commits] wesnoth changelog, Cedric Duval, 2004/09/01
- [Wesnoth-cvs-commits] wesnoth changelog, Isaac Clerencia, 2004/09/01
- [Wesnoth-cvs-commits] wesnoth changelog, Kristoffer Erlandsson, 2004/09/01
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/09/01
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/09/02
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/09/03
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/09/03
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/09/06
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/09/06
- [Wesnoth-cvs-commits] wesnoth changelog, Pauli Manninen, 2004/09/07