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[Wesnoth-cvs-commits] wesnoth/data scenario-test.cfg terrain-graphics...
From: |
Philippe Plantier |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data scenario-test.cfg terrain-graphics... |
Date: |
Mon, 13 Sep 2004 15:47:42 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Philippe Plantier <address@hidden> 04/09/13 19:42:32
Modified files:
data : scenario-test.cfg terrain-graphics.cfg
data/terrain-graphics: castle-transitions.cfg castles.cfg
Log message:
Fixed castle transitions not working.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenario-test.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.37&tr2=1.38&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics/castle-transitions.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics/castles.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
Patches:
Index: wesnoth/data/scenario-test.cfg
diff -u wesnoth/data/scenario-test.cfg:1.33 wesnoth/data/scenario-test.cfg:1.34
--- wesnoth/data/scenario-test.cfg:1.33 Sun Sep 12 21:55:19 2004
+++ wesnoth/data/scenario-test.cfg Mon Sep 13 19:42:32 2004
@@ -160,5 +160,6 @@
letter=r
[/terrain]
[/event]
+
[/test]
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.37
wesnoth/data/terrain-graphics.cfg:1.38
--- wesnoth/data/terrain-graphics.cfg:1.37 Mon Sep 13 11:32:43 2004
+++ wesnoth/data/terrain-graphics.cfg Mon Sep 13 19:42:32 2004
@@ -23,11 +23,11 @@
# Castle-specific transitions. Those are placed before base terrains, as they
# override the normal base terrain.
-#{CASTLE_TRANSITION CK f grassland-r4 forest-ctrans}
+{CASTLE_TRANSITION CK f forest-ctrans}
#Special cases for encampment (nw, nw-n-ne and ne)
-#{CASTLE_TRANSITION nK f grassland-r4 forest-etrans}
+{CASTLE_TRANSITION nK f forest-etrans}
#On the rest fall back on forest-castle
-#{CASTLE_TRANSITION nK f grassland-r4 forest-ctrans}
+{CASTLE_TRANSITION nK f forest-ctrans}
#
# Attachs graphics to each known terrain types
@@ -146,40 +146,40 @@
# Loyalist castle
{DISABLE_TRANSITIONS C}
-{TERRAIN_ADJACENT_CORNER C !CK !CK castle-convex}
-{TERRAIN_ADJACENT_CORNER !CK C C castle-concave}
-{TERRAIN_ADJACENT_CORNER K C C keep-inside}
-{TERRAIN_ADJACENT_CORNER_FLAG1 K !CK !CK keep-of-C keep-wall}
-{TERRAIN_ADJACENT_CORNER K !CK C keep-wall-0}
-{TERRAIN_ADJACENT_CORNER K C !CK keep-wall-1}
+{TERRAIN_ADJACENT_CORNER C !CK !CK 52,76 castle-convex}
+{TERRAIN_ADJACENT_CORNER !CK C C 56,68 castle-concave}
+{TERRAIN_ADJACENT_CORNER K C C 54,72 keep-inside}
+{TERRAIN_ADJACENT_CORNER_FLAG1 K !CK !CK 52,76 keep-of-C keep-wall}
+{TERRAIN_ADJACENT_CORNER K !CK C 52,72 keep-wall-0}
+{TERRAIN_ADJACENT_CORNER K C !CK 56,76 keep-wall-1}
# Encampments
{DISABLE_TRANSITIONS n}
-{TERRAIN_ADJACENT_CORNER n !nK !nK encampment-convex}
-{TERRAIN_ADJACENT_CORNER !nK n n encampment-concave}
-{TERRAIN_ADJACENT_CORNER_FLAG1 K !nK !nK keep-of-n
encampment-convex}
-{TERRAIN_ADJACENT_CORNER !nK K n encampment-concave}
-{TERRAIN_ADJACENT_CORNER !nK n K encampment-concave}
+{TERRAIN_ADJACENT_CORNER n !nK !nK 52,76 encampment-convex}
+{TERRAIN_ADJACENT_CORNER !nK n n 56,68 encampment-concave}
+{TERRAIN_ADJACENT_CORNER_FLAG1 K !nK !nK 52,76 keep-of-n
encampment-convex}
+{TERRAIN_ADJACENT_CORNER !nK K n 52,76 encampment-concave}
+{TERRAIN_ADJACENT_CORNER !nK n K 52,76 encampment-concave}
# Cave and dwarven castles
{DISABLE_TRANSITIONS W}
{DISABLE_TRANSITIONS o}
-{TERRAIN_ADJACENT_CORNER W !WoK !WoK cavewall-convex}
-{TERRAIN_ADJACENT_CORNER !WoK W W cavewall-concave}
-{TERRAIN_ADJACENT_CORNER o !WoK !WoK dwarven-castle-convex}
-{TERRAIN_ADJACENT_CORNER !WoK o o dwarven-castle-concave}
-{TERRAIN_ADJACENT_CORNER_FLAG1 K !WoK !WoK keep-of-o
dwarven-castle-convex}
-{TERRAIN_ADJACENT_CORNER !WoK K o dwarven-castle-concave}
-{TERRAIN_ADJACENT_CORNER !WoK o K dwarven-castle-concave}
-{TERRAIN_ADJACENT_CORNER oK W W
dwarven-castle-wall-convex}
-{TERRAIN_ADJACENT_CORNER W oK oK
dwarven-castle-wall-concave}
-{TERRAIN_ADJACENT_CORNER oK W !WoK dwarven-castle-wall-cw}
-{TERRAIN_ADJACENT_CORNER oK !WoK W dwarven-castle-wall-ccw}
+{TERRAIN_ADJACENT_CORNER W !WoK !WoK 54,72 cavewall-convex}
+{TERRAIN_ADJACENT_CORNER !WoK W W 54,72 cavewall-concave}
+{TERRAIN_ADJACENT_CORNER o !WoK !WoK 54,72
dwarven-castle-convex}
+{TERRAIN_ADJACENT_CORNER !WoK o o 54,72
dwarven-castle-concave}
+{TERRAIN_ADJACENT_CORNER_FLAG1 K !WoK !WoK 54,72 keep-of-o
dwarven-castle-convex}
+{TERRAIN_ADJACENT_CORNER !WoK K o 54,72
dwarven-castle-concave}
+{TERRAIN_ADJACENT_CORNER !WoK o K 54,72
dwarven-castle-concave}
+{TERRAIN_ADJACENT_CORNER oK W W 54,72
dwarven-castle-wall-convex}
+{TERRAIN_ADJACENT_CORNER W oK oK 54,72
dwarven-castle-wall-concave}
+{TERRAIN_ADJACENT_CORNER oK W !WoK 54,72
dwarven-castle-wall-cw}
+{TERRAIN_ADJACENT_CORNER oK !WoK W 54,72
dwarven-castle-wall-ccw}
# Orcish castle
{DISABLE_TRANSITIONS O}
-{TERRAIN_ADJACENT_CORNER O !O !O orccastle-convex}
-{TERRAIN_ADJACENT_CORNER !O O O orccastle-concave}
+{TERRAIN_ADJACENT_CORNER O !O !O 54,72 orccastle-convex}
+{TERRAIN_ADJACENT_CORNER !O O O 54,72 orccastle-concave}
#{TERRAIN_ADJACENT_CORNER -50 K O O <name>}
#{TERRAIN_ADJACENT_CORNER_FLAG1 -50 K !OK !OK keep-of-O <name>}
#{TERRAIN_ADJACENT_CORNER -50 K O !OK <name>}
Index: wesnoth/data/terrain-graphics/castle-transitions.cfg
diff -u wesnoth/data/terrain-graphics/castle-transitions.cfg:1.4
wesnoth/data/terrain-graphics/castle-transitions.cfg:1.5
--- wesnoth/data/terrain-graphics/castle-transitions.cfg:1.4 Sun Jul 25
18:31:45 2004
+++ wesnoth/data/terrain-graphics/castle-transitions.cfg Mon Sep 13
19:42:32 2004
@@ -10,37 +10,17 @@
# {CASTLE_TRANSITION CK f dirt forest-special}
-#define CASTLE_TRANSITION CASTLE FOREST BACKGROUND FOREGROUND
+#define CASTLE_TRANSITION CASTLE FOREST FOREGROUND
# Background tiles of the castle transition
-[terrain_graphics]
- map="
- 2
-. .
- 1
-"
- [tile]
- pos=2
- type={CASTLE}
- [/tile]
- [tile]
- pos=1
- type={FOREST}
- [image]
- layer=-1000
- name={BACKGROUND}
- [/image]
- set_flag="terrain-base"
- no_flag="terrain-base"
- [/tile]
-[/terrain_graphics]
+# Actual castle transition tiles
[terrain_graphics]
map="
2
-. 1
- .
+2 2
+ 1
"
[tile]
pos=2
@@ -49,43 +29,19 @@
[tile]
pos=1
type={FOREST}
+ set_flag=overlay
+ no_flag=overlay
[image]
- layer=-1000
- name={BACKGROUND}
+ position=vertical
+ base=36,36
+ name={FOREGROUND}-nw-n-ne
[/image]
-
- set_flag="terrain-base"
- no_flag="terrain-base"
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
- 2
-1 .
.
-"
- [tile]
- pos=2
- type={CASTLE}
- [/tile]
- [tile]
- pos=1
- type={FOREST}
- [image]
- layer=-1000
- name={BACKGROUND}
- [/image]
- set_flag="terrain-base"
- no_flag="terrain-base"
- [/tile]
-[/terrain_graphics]
-
-# Actual castle transition tiles
-
-[terrain_graphics]
- map="
- 2
2 2
1
"
@@ -96,13 +52,13 @@
[tile]
pos=1
type={FOREST}
+ set_flag=overlay
+ no_flag=overlay
[image]
- layer=-30
- name={FOREGROUND}-nw-n-ne
+ position=vertical
+ base=36,36
+ name={FOREGROUND}-nw-ne
[/image]
-
-
set_flag=castle-transition-nw,castle-transition-n,castle-transition-ne
-
no_flag=castle-transition-nw,castle-transition-n,castle-transition-ne
[/tile]
[/terrain_graphics]
@@ -119,12 +75,13 @@
[tile]
pos=1
type={FOREST}
+ set_flag=overlay
+ no_flag=overlay
[image]
- layer=-30
+ position=vertical
+ base=36,36
name={FOREGROUND}-nw-n
[/image]
- set_flag=castle-transition-nw,castle-transition-n
- no_flag=castle-transition-nw,castle-transition-n
[/tile]
[/terrain_graphics]
@@ -141,12 +98,13 @@
[tile]
pos=1
type={FOREST}
+ set_flag=overlay
+ no_flag=overlay
[image]
- layer=-30
+ position=vertical
+ base=36,36
name={FOREGROUND}-n-ne
[/image]
- set_flag=castle-transition-ne,castle-transition-n
- no_flag=castle-transition-ne,castle-transition-n
[/tile]
[/terrain_graphics]
@@ -163,10 +121,11 @@
[tile]
pos=1
type={FOREST}
- set_flag=castle-transition-n
- no_flag=castle-transition-n
+ set_flag=overlay
+ no_flag=overlay
[image]
- layer=-30
+ position=vertical
+ base=36,36
name={FOREGROUND}-n
[/image]
[/tile]
@@ -185,10 +144,11 @@
[tile]
pos=1
type={FOREST}
- set_flag=castle-transition-nw
- no_flag=castle-transition-nw
+ set_flag=overlay
+ no_flag=overlay
[image]
- layer=-30
+ position=vertical
+ base=36,36
name={FOREGROUND}-nw
[/image]
[/tile]
@@ -207,10 +167,11 @@
[tile]
pos=1
type={FOREST}
- set_flag=castle-transition-ne
- no_flag=castle-transition-ne
+ set_flag=overlay
+ no_flag=overlay
[image]
- layer=-30
+ position=vertical
+ base=36,36
name={FOREGROUND}-ne
[/image]
[/tile]
Index: wesnoth/data/terrain-graphics/castles.cfg
diff -u wesnoth/data/terrain-graphics/castles.cfg:1.9
wesnoth/data/terrain-graphics/castles.cfg:1.10
--- wesnoth/data/terrain-graphics/castles.cfg:1.9 Sat Sep 11 17:17:20 2004
+++ wesnoth/data/terrain-graphics/castles.cfg Mon Sep 13 19:42:32 2004
@@ -1,6 +1,6 @@
-#define TERRAIN_ADJACENT_CORNER TERRAIN1 TERRAIN2 TERRAIN3 IMAGE
+#define TERRAIN_ADJACENT_CORNER TERRAIN1 TERRAIN2 TERRAIN3 POS IMAGE
[terrain_graphics]
map="
3
@@ -20,7 +20,7 @@
[/tile]
[image]
- base=54,72
+ base={POS}
position=vertical
address@hidden
[/image]
@@ -28,7 +28,7 @@
[/terrain_graphics]
#enddef
-#define TERRAIN_ADJACENT_CORNER_FLAG1 TERRAIN1 TERRAIN2 TERRAIN3 FLAG IMAGE
+#define TERRAIN_ADJACENT_CORNER_FLAG1 TERRAIN1 TERRAIN2 TERRAIN3 POS FLAG IMAGE
[terrain_graphics]
map="
3
@@ -49,7 +49,7 @@
[/tile]
[image]
- base=54,72
+ base={POS}
position=vertical
address@hidden
[/image]
@@ -57,7 +57,7 @@
[/terrain_graphics]
#enddef
-#define TERRAIN_ADJACENT_CORNER_FLAG2 TERRAIN1 TERRAIN2 TERRAIN3 FLAG IMAGE
+#define TERRAIN_ADJACENT_CORNER_FLAG2 TERRAIN1 TERRAIN2 TERRAIN3 POS FLAG IMAGE
[terrain_graphics]
map="
3
@@ -78,7 +78,7 @@
[/tile]
[image]
- base=54,72
+ base={POS}
position=vertical
address@hidden
[/image]
@@ -86,7 +86,7 @@
[/terrain_graphics]
#enddef
-#define TERRAIN_ADJACENT_CORNER_FLAG3 TERRAIN1 TERRAIN2 TERRAIN3 FLAG IMAGE
+#define TERRAIN_ADJACENT_CORNER_FLAG3 TERRAIN1 TERRAIN2 TERRAIN3 POS FLAG IMAGE
[terrain_graphics]
map="
3
@@ -107,7 +107,7 @@
[/tile]
[image]
- base=54,72
+ base={POS}
position=vertical
address@hidden
[/image]
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