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[Wesnoth-cvs-commits] wesnoth/data tips.cfg
From: |
Susanna Björverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data tips.cfg |
Date: |
Mon, 15 Nov 2004 10:01:04 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 04/11/15 14:55:08
Modified files:
data : tips.cfg
Log message:
Correction of tip on marksman, re: bug #10999
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/tips.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
Patches:
Index: wesnoth/data/tips.cfg
diff -u wesnoth/data/tips.cfg:1.1 wesnoth/data/tips.cfg:1.2
--- wesnoth/data/tips.cfg:1.1 Sun Oct 31 00:31:59 2004
+++ wesnoth/data/tips.cfg Mon Nov 15 14:55:07 2004
@@ -5,7 +5,7 @@
tip_of_day5= _ "Poisoned units lose 8 hitpoints every turn, but they will not
die from poison: poison will never reduce them below 1 hitpoint. Poisoned units
can be cured by moving them to a village, or placing them next to a unit with
the 'cure' ability."
tip_of_day6= _ "You can use units from a previous scenario by selecting
'Recall' by the game menu. By recalling the same units over and over, you can
build up a powerful and experienced army."
tip_of_day7= _ "All units have a Zone of Control in each of the hexes next to
them. If a unit moves into an enemy's Zone of Control, it may not move any
further that turn."
-tip_of_day8= _ "The chance to hit a unit usually depends on how well that unit
can defend itself in the terrain it is standing in, however magical attacks
always have a 70% chance to hit, and marksman attacks have at least 60% chance
to hit."
+tip_of_day8= _ "The chance to hit a unit usually depends on how well that unit
can defend itself in the terrain it is standing in, however magical attacks
have a 70% chance to hit both when attacking and defending, and marksman
attacks have at least 60% chance to hit when attacking."
tip_of_day9= _ "Units stationed in villages heal 8 hitpoints at the beginning
of their turn."
tip_of_day10= _ "Units that do not move or attack during their turn rest, and
will recover 2 hitpoints at the beginning of their next turn."
tip_of_day11= _ "Most foot units defend better in villages and castles than in
most other terrain, while most mounted units don't get any defensive advantage
in villages and castles."
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