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[Wesnoth-cvs-commits] wesnoth/data terrain.cfg terrain-graphics.cfg s...
From: |
Susanna Björverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data terrain.cfg terrain-graphics.cfg s... |
Date: |
Thu, 18 Nov 2004 08:13:24 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 04/11/18 13:07:35
Modified files:
data : terrain.cfg terrain-graphics.cfg
data/scenarios/multiplayer: Random_Scenario.cfg
Random_Scenario_Desert.cfg
Random_Scenario_Marsh.cfg
Random_Scenario_Winter.cfg
Log message:
Added four new village terrains, with place-holder graphics, for
villages in mountains, hills, snow-hills and desert.
Made the Random Scenarios use these new terrains.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain.cfg.diff?tr1=1.49&tr2=1.50&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.47&tr2=1.48&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg:1.5
wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg:1.6
--- wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg:1.5 Sun Oct 17
09:55:52 2004
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario.cfg Thu Nov 18
13:07:35 2004
@@ -188,7 +188,7 @@
[/village]
[village]
terrain=d
- convert_to=v
+ convert_to=B
rating=2
adjacent_liked=gccc|/\RRrrtvhf
[/village]
@@ -202,13 +202,13 @@
[/village]
[village]
terrain=h
- convert_to=v
+ convert_to=a
rating=4
adjacent_liked=gccc|/\RRrrtvhf
[/village]
[village]
terrain=m
- convert_to=v
+ convert_to=b
rating=3
adjacent_liked=gccc|/\RRrrtvhf
[/village]
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.3
wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.4
--- wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.3 Fri Oct
29 21:54:56 2004
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg Thu Nov
18 13:07:35 2004
@@ -154,9 +154,10 @@
rating=8
[/village]
+ #villages in desert
[village]
terrain=d
- convert_to=v
+ convert_to=B
rating=5
adjacent_liked=dgccc|/\RRrrtvhf
[/village]
@@ -169,16 +170,18 @@
adjacent_liked=gccc|/\RRrrtvhfff
[/village]
+ #villages in hills
[village]
terrain=h
- convert_to=v
+ convert_to=a
rating=4
adjacent_liked=gccc|/\RRrrtvhf
[/village]
+ #villages in mountains
[village]
terrain=m
- convert_to=v
+ convert_to=b
rating=3
adjacent_liked=gccc|/\RRrrtvhf
[/village]
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg:1.3
wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg:1.4
--- wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg:1.3 Fri Oct
29 21:54:56 2004
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg Thu Nov
18 13:07:35 2004
@@ -163,7 +163,7 @@
[village]
terrain=d
- convert_to=v
+ convert_to=B
rating=2
adjacent_liked=gccc|/\RRrrtvhf
[/village]
@@ -178,14 +178,14 @@
[village]
terrain=h
- convert_to=v
+ convert_to=a
rating=4
adjacent_liked=gccc|/\RRrrtvhf
[/village]
[village]
terrain=m
- convert_to=v
+ convert_to=b
rating=3
adjacent_liked=gccc|/\RRrrtvhf
[/village]
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg:1.4
wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg:1.5
--- wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg:1.4 Fri Oct
29 21:54:56 2004
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg Thu Nov
18 13:07:35 2004
@@ -194,21 +194,21 @@
[village]
terrain=h
- convert_to=v
+ convert_to=a
rating=4
adjacent_liked=gccc|/\RRrrtvhf
[/village]
[village]
terrain=H
- convert_to=V
+ convert_to=A
rating=4
adjacent_liked=gccc|/\RRrrtvHf
[/village]
[village]
terrain=m
- convert_to=v
+ convert_to=b
rating=3
adjacent_liked=gccc|/\RRrrtvhf
[/village]
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.47
wesnoth/data/terrain-graphics.cfg:1.48
--- wesnoth/data/terrain-graphics.cfg:1.47 Sun Oct 31 21:37:27 2004
+++ wesnoth/data/terrain-graphics.cfg Thu Nov 18 13:07:34 2004
@@ -98,6 +98,10 @@
{TERRAIN_BASE v grassland-r1}
{TERRAIN_BASE D cave-floor1}
{TERRAIN_BASE t grassland-r1}
+{TERRAIN_BASE a hills}
+{TERRAIN_BASE A snow-hills}
+{TERRAIN_BASE b mountains}
+{TERRAIN_BASE B desert}
{BUILDING Y ({VIMG 36,40 village-swampwater })}
{BUILDING V ({VIMG 36,40 village-snow })}
@@ -105,6 +109,12 @@
{BUILDING v ({VIMG 36,40 village-human })}
{BUILDING D ({VIMG 36,40 dwarven-village })}
{BUILDING t ({VIMG_NIGHT 36,40 village
village-dusk,village-dusk2,village-dusk3,village-dusk4})}
+#temporary until graphics emerge
+{BUILDING a ({VIMG 36,40 village-human })}
+{BUILDING A ({VIMG 36,40 village-snow })}
+{BUILDING b ({VIMG 36,40 village-human })}
+{BUILDING B ({VIMG 36,40 village-human })}
+
#
# Transition between terrains
Index: wesnoth/data/terrain.cfg
diff -u wesnoth/data/terrain.cfg:1.49 wesnoth/data/terrain.cfg:1.50
--- wesnoth/data/terrain.cfg:1.49 Tue Oct 26 19:03:55 2004
+++ wesnoth/data/terrain.cfg Thu Nov 18 13:07:34 2004
@@ -152,6 +152,53 @@
gives_income=true
[/terrain]
+#temporary symbol_image until a hill/mountain village graphic emerges
+[terrain]
+symbol_image=village-human
+id=hill village
+name= _ "Village"
+char=a
+aliasof=th
+heals=true
+gives_income=true
+[/terrain]
+
+#temporary symbol_image until a hill/mountain village graphic emerges
+[terrain]
+symbol_image=village-snow
+id=snow-hill village
+name= _ "Village"
+char=A
+light=true
+aliasof=th
+heals=true
+gives_income=true
+light=true
+[/terrain]
+
+#temporary symbol_image until a hill/mountain village graphic emerges
+[terrain]
+symbol_image=village-human
+id=mountain village
+name= _ "Village"
+char=b
+aliasof=tm
+heals=true
+gives_income=true
+[/terrain]
+
+#temporary symbol_image until a desert village graphic emerges
+[terrain]
+symbol_image=village-human
+id=desert village
+name= _ "Village"
+char=B
+aliasof=td
+heals=true
+gives_income=true
+light=true
+[/terrain]
+
[terrain]
symbol_image=snow
id=tundra
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