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[Wesnoth-cvs-commits] wesnoth/src playturn.cpp
From: |
Guillaume Melquiond |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src playturn.cpp |
Date: |
Sun, 21 Nov 2004 16:06:00 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Guillaume Melquiond <address@hidden> 04/11/21 21:00:08
Modified files:
src : playturn.cpp
Log message:
Removal of MSVC warnings by uglifying the code is just plain evil.
There is no way I would allow GCC users to suffer from MSVC shortcomings.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playturn.cpp.diff?tr1=1.290&tr2=1.291&r1=text&r2=text
Patches:
Index: wesnoth/src/playturn.cpp
diff -u wesnoth/src/playturn.cpp:1.290 wesnoth/src/playturn.cpp:1.291
--- wesnoth/src/playturn.cpp:1.290 Thu Nov 18 22:00:12 2004
+++ wesnoth/src/playturn.cpp Sun Nov 21 21:00:08 2004
@@ -1,4 +1,4 @@
-/* $Id: playturn.cpp,v 1.290 2004/11/18 22:00:12 ydirson Exp $ */
+/* $Id: playturn.cpp,v 1.291 2004/11/21 21:00:08 silene Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -1147,8 +1147,7 @@
try {
config starting_pos;
recorder.save_game(gameinfo_,_("Auto-Save"),snapshot,state_of_game_.starting_pos);
- } catch(gamestatus::save_game_failed& e) {
- e;
+ } catch(gamestatus::save_game_failed&) {
gui::show_dialog(gui_,NULL,"",_("Could not auto save the game.
Please save the game manually."),gui::MESSAGE);
//do not bother retrying, since the user can just save the game
}
@@ -1404,8 +1403,7 @@
if(dialog_type != gui::NULL_DIALOG) {
gui::show_dialog(gui_,NULL,_("Saved"),_("The
game has been saved"), gui::OK_ONLY);
}
- } catch(gamestatus::save_game_failed& e) {
- e;
+ } catch(gamestatus::save_game_failed&) {
gui::show_dialog(gui_,NULL,_("Error"),_("The game could
not be saved"),gui::MESSAGE);
//do not bother retrying, since the user can just try
to save the game again
};
@@ -2417,8 +2415,7 @@
try {
turn_end =
do_replay(gui_,map_,gameinfo_,units_,teams_,
team_num_,status_,state_of_game_,&replay_obj);
- } catch(replay::error& e) {
- e;
+ } catch(replay::error&) {
//notify remote hosts of out of sync error
config cfg;
config& info = cfg.add_child("info");