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[Wesnoth-cvs-commits] wesnoth/data/units Pikeman.cfg Swordsman.cfg Ha...
From: |
Richard Kettering |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Pikeman.cfg Swordsman.cfg Ha... |
Date: |
Wed, 08 Dec 2004 02:04:12 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Richard Kettering <address@hidden> 04/12/08 06:41:29
Modified files:
data/units : Pikeman.cfg Swordsman.cfg Halbardier.cfg
Royal_Guard.cfg
Added files:
data/units : Javelineer.cfg
Log message:
[Changelog] modified resistances for swordsmen/pikeman lines, added new
unit - Human Javelineer
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Javelineer.cfg?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Pikeman.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Swordsman.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Halbardier.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Royal_Guard.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Halbardier.cfg
diff -u wesnoth/data/units/Halbardier.cfg:1.20
wesnoth/data/units/Halbardier.cfg:1.21
--- wesnoth/data/units/Halbardier.cfg:1.20 Mon Oct 18 22:02:39 2004
+++ wesnoth/data/units/Halbardier.cfg Wed Dec 8 06:41:29 2004
@@ -5,20 +5,23 @@
image=human-halbardier.png
hitpoints=72
movement_type=smallfoot
+ [resistance]
+ pierce=60
+ [/resistance]
movement=5
experience=400
level=3
alignment=lawful
advanceto=null
-cost=52
+cost=80
usage=fighter
-unit_description= _ "The best of the soldiers are choosen to become
Halberdiers. Their weapon, though a little slower than the sword, can strike
with deadly force, and because of its great length, Halbardiers always strike
first in combat, even when defending."
+unit_description= _ "The best of the soldiers are choosen to become
Halberdiers. Their weapon, though a little slower than the sword, can strike
with deadly force, and because of its great length, Halbardiers always strike
first in combat, even when defending. Halbardiers have great facility at
dealing with troops they can keep further than the end of their weapons, but
find some difficulty in very close combat."
get_hit_sound=groan.wav
[attack]
name=halberd
type=pierce
range=short
- damage=13
+ damage=9
number=4
special=firststrike
[frame]
@@ -36,7 +39,7 @@
name=halberd
type=blade
range=short
- damage=9
+ damage=11
number=4
special=firststrike
[/attack]
Index: wesnoth/data/units/Pikeman.cfg
diff -u wesnoth/data/units/Pikeman.cfg:1.13 wesnoth/data/units/Pikeman.cfg:1.14
--- wesnoth/data/units/Pikeman.cfg:1.13 Mon Oct 18 21:45:44 2004
+++ wesnoth/data/units/Pikeman.cfg Wed Dec 8 06:41:29 2004
@@ -6,21 +6,24 @@
image_defensive=human-pikeman-defend.png
hitpoints=52
movement_type=smallfoot
+ [resistance]
+ pierce=60
+ [/resistance]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Halbardier
-cost=22
+cost=37
usage=fighter
-unit_description= _ "Pikemen are more experienced soldiers who have changed
their spears for long pikes. Because of the length of their weapons, they
always strike first in combat, even when defending. They are especially deadly
when fighting cavalry."
+unit_description= _ "Pikemen are more experienced soldiers who have changed
their spears for long pikes. Because of the length of their weapons, they
always strike first in combat, even when defending. They are especially deadly
when fighting cavalry, though they find some difficulty in fighting in
extremely close quarters."
get_hit_sound=groan.wav
[attack]
name=pike
type=pierce
range=short
- damage=14
- number=2
+ damage=9
+ number=3
special=firststrike
[frame]
begin=-200
Index: wesnoth/data/units/Royal_Guard.cfg
diff -u wesnoth/data/units/Royal_Guard.cfg:1.13
wesnoth/data/units/Royal_Guard.cfg:1.14
--- wesnoth/data/units/Royal_Guard.cfg:1.13 Wed Aug 25 21:16:04 2004
+++ wesnoth/data/units/Royal_Guard.cfg Wed Dec 8 06:41:29 2004
@@ -6,12 +6,16 @@
image_defensive=human-royalguard-defend.png
hitpoints=75
movement_type=smallfoot
+ [resistance]
+ blade=80
+ impact=80
+ [/resistance]
movement=6
experience=500
level=3
alignment=lawful
advanceto=null
-cost=35
+cost=80
usage=fighter
unit_description= _ "Members of the Royal Guard are hand picked from the
strongest and sturdiest of the army. They are deployed only in critical
situations and, so far, have always succeeded in their assigned tasks."
get_hit_sound=groan.wav
Index: wesnoth/data/units/Swordsman.cfg
diff -u wesnoth/data/units/Swordsman.cfg:1.12
wesnoth/data/units/Swordsman.cfg:1.13
--- wesnoth/data/units/Swordsman.cfg:1.12 Sun Aug 15 20:25:07 2004
+++ wesnoth/data/units/Swordsman.cfg Wed Dec 8 06:41:29 2004
@@ -6,12 +6,16 @@
image_defensive=human-swordman-defend.png
hitpoints=52
movement_type=smallfoot
+ [resistance]
+ blade=80
+ impact=80
+ [/resistance]
movement=5
experience=60
level=2
alignment=lawful
advanceto=Royal Guard
-cost=22
+cost=32
usage=fighter
unit_description= _ "Swordsmen are the core of the human armies. These young
soldiers are given basic training and put in the front lines to do the bulk of
the fighting."
get_hit_sound=groan.wav
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