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[Wesnoth-cvs-commits] wesnoth changelog
From: |
Yann Dirson |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Mon, 10 Jan 2005 14:54:09 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Yann Dirson <address@hidden> 05/01/10 19:22:25
Modified files:
. : changelog
Log message:
fixed mac line-endings
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.437&tr2=1.438&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.437 wesnoth/changelog:1.438
--- wesnoth/changelog:1.437 Mon Jan 10 05:11:09 2005
+++ wesnoth/changelog Mon Jan 10 19:22:25 2005
@@ -1,4 +1,22 @@
-CVS HEAD:
* theme syntax improvements:
* added support for specifying a reference rectangle when using
relative-positionning syntax
* added support for theme inheritance, to avoid duplicating mostly-unchanged
code
* new translation:
* bulgarian
* updated translations:
* basque
* catalan
* french
* german
* hungarian
* italian
* polish
* slovak
* spanish
* swedish
* russian
* Added missing animations for:
+CVS HEAD:
+ * theme syntax improvements:
+ * added support for specifying a reference rectangle when using
relative-positionning syntax
+ * added support for theme inheritance, to avoid duplicating
mostly-unchanged code
+ * new translation:
+ * bulgarian
+ * updated translations:
+ * basque
+ * catalan
+ * french
+ * german
+ * hungarian
+ * italian
+ * polish
+ * slovak
+ * spanish
+ * swedish
+ * russian
+ * Added missing animations for:
* Ancient Wose
* Goblin Direwolf Rider
* Goblin Knight
@@ -7,11 +25,22 @@
* Revenant
* Troll Warrior
* Troll Hero
- * Great Troll
* Grand Knight
* Death Knight
* Lord
* Master Bowman
+ * Great Troll
+ * Grand Knight
+ * Death Knight
+ * Lord
+ * Master Bowman
* Overhauled Graphics for:
* Orcish Shamans
* Elvish Lord
- * Elvish High Lord
* take advantage of libzipios++ if available, to read cfg files, maps,
images, sound effects, and fonts from zip files
* fixed missing Deathblade in multiplayer
* downloaded campaigns no longer require a restart to be able to play them
* multiplayer game settings (map name, gold per village, ...) are saved now
* new units:
* Javelineer
+ * Elvish High Lord
+ * take advantage of libzipios++ if available, to read cfg files, maps,
+ images, sound effects, and fonts from zip files
+ * fixed missing Deathblade in multiplayer
+ * downloaded campaigns no longer require a restart to be able to play them
+ * multiplayer game settings (map name, gold per village, ...) are saved now
+ * new units:
+ * Javelineer
* unit balancing:
* Swordsman: increase resistance to pierce and impact
* Royal guard: increase resistance to pierce and impact
- [Wesnoth-cvs-commits] wesnoth changelog, Guillaume Melquiond, 2005/01/02
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/09
- [Wesnoth-cvs-commits] wesnoth changelog, Richard Kettering, 2005/01/10
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/10
- [Wesnoth-cvs-commits] wesnoth changelog,
Yann Dirson <=
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/13
- [Wesnoth-cvs-commits] wesnoth changelog, Yann Dirson, 2005/01/16
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/18
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/19
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/19
- [Wesnoth-cvs-commits] wesnoth changelog, Guillaume Melquiond, 2005/01/20
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/01/22
- [Wesnoth-cvs-commits] wesnoth changelog, Guillaume Melquiond, 2005/01/22
- [Wesnoth-cvs-commits] wesnoth changelog, Hogne H�skjold, 2005/01/22
- [Wesnoth-cvs-commits] wesnoth changelog, Richard Kettering, 2005/01/22