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[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp


From: David White
Subject: [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp
Date: Mon, 24 Jan 2005 22:48:46 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     David White <address@hidden>    05/01/25 03:48:46

Modified files:
        src            : playlevel.cpp 

Log message:
        fixed bug where in campaigns at the end of a scenario remaining gold 
could be shown for AI opponents

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.170&tr2=1.171&r1=text&r2=text

Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.170 wesnoth/src/playlevel.cpp:1.171
--- wesnoth/src/playlevel.cpp:1.170     Sat Jan 22 19:59:59 2005
+++ wesnoth/src/playlevel.cpp   Tue Jan 25 03:48:46 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.170 2005/01/22 19:59:59 silene Exp $ */
+/* $Id: playlevel.cpp,v 1.171 2005/01/25 03:48:46 Sirp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -770,7 +770,11 @@
 
                        std::stringstream report;
 
-                       for(std::vector<team>::iterator i=teams.begin(); 
i!=teams.end(); ++i) {
+                       for(std::vector<team>::iterator i=teams.begin(); 
i!=teams.end(); ++i) {
+                               if(i->is_human() == false) {
+                                       continue;
+                               }
+
                                player_info 
*player=state_of_game.get_player(i->save_id());
 
                                const int remaining_gold = i->gold();




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