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[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp
From: |
David White |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp |
Date: |
Mon, 24 Jan 2005 22:48:46 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <address@hidden> 05/01/25 03:48:46
Modified files:
src : playlevel.cpp
Log message:
fixed bug where in campaigns at the end of a scenario remaining gold
could be shown for AI opponents
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.170&tr2=1.171&r1=text&r2=text
Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.170 wesnoth/src/playlevel.cpp:1.171
--- wesnoth/src/playlevel.cpp:1.170 Sat Jan 22 19:59:59 2005
+++ wesnoth/src/playlevel.cpp Tue Jan 25 03:48:46 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.170 2005/01/22 19:59:59 silene Exp $ */
+/* $Id: playlevel.cpp,v 1.171 2005/01/25 03:48:46 Sirp Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -770,7 +770,11 @@
std::stringstream report;
- for(std::vector<team>::iterator i=teams.begin();
i!=teams.end(); ++i) {
+ for(std::vector<team>::iterator i=teams.begin();
i!=teams.end(); ++i) {
+ if(i->is_human() == false) {
+ continue;
+ }
+
player_info
*player=state_of_game.get_player(i->save_id());
const int remaining_gold = i->gold();
- [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp, David White, 2005/01/01
- [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp, Jon Daniel, 2005/01/20
- [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp, Jon Daniel, 2005/01/21
- [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp, Guillaume Melquiond, 2005/01/22
- [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp,
David White <=
- [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp, Jordą Polo, 2005/01/28
- [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp, David White, 2005/01/28