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[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp
From: |
Guillaume Melquiond |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp |
Date: |
Thu, 03 Feb 2005 14:03:51 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Guillaume Melquiond <address@hidden> 05/02/03 19:03:51
Modified files:
src : playlevel.cpp
Log message:
Correct the condition expression so that there is no discrepancy
between defeat and victory. No need to test for nconnections, the test will be
done in send_data anyway, and this is not a critical path of the program.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.173&tr2=1.174&r1=text&r2=text
Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.173 wesnoth/src/playlevel.cpp:1.174
--- wesnoth/src/playlevel.cpp:1.173 Sat Jan 29 04:13:17 2005
+++ wesnoth/src/playlevel.cpp Thu Feb 3 19:03:51 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.173 2005/01/29 04:13:17 Sirp Exp $ */
+/* $Id: playlevel.cpp,v 1.174 2005/02/03 19:03:51 silene Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -713,7 +713,7 @@
//if we're a player, and the result is victory/defeat, then
send a message to notify
//the server of the reason for the game ending
- if(end_level.result == DEFEAT || end_level.result == VICTORY &&
network::nconnections() > 0) {
+ if (end_level.result == DEFEAT || end_level.result == VICTORY) {
config cfg;
config& info = cfg.add_child("info");
info["type"] = "termination";
- [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp,
Guillaume Melquiond <=