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[Wesnoth-cvs-commits] wesnoth changelog
From: |
Guillaume Melquiond |
Subject: |
[Wesnoth-cvs-commits] wesnoth changelog |
Date: |
Sat, 05 Feb 2005 06:14:09 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Guillaume Melquiond <address@hidden> 05/02/05 11:14:09
Modified files:
. : changelog
Log message:
Updated changelog (case fixing, bug numbering, missing fixes).
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.476&tr2=1.477&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.476 wesnoth/changelog:1.477
--- wesnoth/changelog:1.476 Thu Feb 3 14:07:36 2005
+++ wesnoth/changelog Sat Feb 5 11:14:09 2005
@@ -1,8 +1,8 @@
CVS HEAD:
- * fix to bug which caused unnecessary waits during unit movement; should make
unit movement much smoother.
* user interface tweaks
* updated translations:
* catalan
+ * french
* german
* latin
* russian
@@ -21,17 +21,23 @@
* scenario revisions for 'The Eastern Invasion' campaign:
* Escape Tunnel
* scenario revisions for 'The Rise of Wesnoth' campaign:
- * Reduced the AI's gold in 'A Harrowing Escape'
- * Allowed the AI to initially recruit scouts in several scenarios
- * Altered / fixed the recruitment pattern in several scenarios
- * Tweaks to 'The Plan' & 'Epilouge' (both non-playable)
+ * reduced the AI's gold in 'A Harrowing Escape'
+ * allowed the AI to initially recruit scouts in several scenarios
+ * altered / fixed the recruitment pattern in several scenarios
+ * tweaks to 'The Plan' & 'Epilogue' (both non-playable)
+ * really removed ZoC from lv0 units this time
* fixed editor to work with zipios support enabled
* fixed zipios support to honor path to data given on command-line
* fixed zipios support crashes when running from CVS
* new cmd line option --fps to display frames/second refresh in game
* modified how damage is calculated (RATE)
- * fixed bugs when replacing player with observer in mp
- * fixed several pathfinding bugs
+ * fixed bug which caused unnecessary waits during unit movement;
+ should make unit movement much smoother
+ * fixed poison not being cured when the unit had too much HP (#11565)
+ * fixed bugs when replacing player with observer in mp (#11231)
+ * fixed several pathfinding bugs (#11769)
+ * fixed cave random map generation, especially Scepter of Fire (#11748)
+ * fixed dialogs shown at end of MP game (#11830)
* added several fortunes
* code cleanups and bug fixes
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/02/01
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/02/03
- [Wesnoth-cvs-commits] wesnoth changelog,
Guillaume Melquiond <=
- [Wesnoth-cvs-commits] wesnoth changelog, Isaac Clerencia, 2005/02/06
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/02/06
- [Wesnoth-cvs-commits] wesnoth changelog, Jordà Polo, 2005/02/06
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/02/09
- [Wesnoth-cvs-commits] wesnoth changelog, Guillaume Melquiond, 2005/02/09
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/02/09
- [Wesnoth-cvs-commits] wesnoth changelog, Jordà Polo, 2005/02/11
- [Wesnoth-cvs-commits] wesnoth changelog, Susanna Björverud, 2005/02/12
- [Wesnoth-cvs-commits] wesnoth changelog, James Spencer, 2005/02/16
- [Wesnoth-cvs-commits] wesnoth changelog, Guillaume Melquiond, 2005/02/19