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[Wesnoth-cvs-commits] wesnoth/src ai.cpp replay.cpp
From: |
Jon Daniel |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src ai.cpp replay.cpp |
Date: |
Thu, 17 Feb 2005 18:47:12 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Jon Daniel <address@hidden> 05/02/17 23:47:12
Modified files:
src : ai.cpp replay.cpp
Log message:
Applied fix from ott for bug #11550
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/ai.cpp.diff?tr1=1.137&tr2=1.138&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/replay.cpp.diff?tr1=1.90&tr2=1.91&r1=text&r2=text
Patches:
Index: wesnoth/src/ai.cpp
diff -u wesnoth/src/ai.cpp:1.137 wesnoth/src/ai.cpp:1.138
--- wesnoth/src/ai.cpp:1.137 Sun Feb 6 10:40:12 2005
+++ wesnoth/src/ai.cpp Thu Feb 17 23:47:12 2005
@@ -1,4 +1,4 @@
-/* $Id: ai.cpp,v 1.137 2005/02/06 10:40:12 isaaccp Exp $ */
+/* $Id: ai.cpp,v 1.138 2005/02/17 23:47:12 j_daniel Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -412,7 +412,7 @@
//actually have to check if
it's invisible, since it being invisible is
//the only possibility
const unit_map::const_iterator
invisible_unit = info_.units.find(adj[n]);
- if(!ignore_zocs &&
invisible_unit != info_.units.end() && invisible_unit->second.stone() == false
&&
+ if(!ignore_zocs &&
invisible_unit != info_.units.end() && invisible_unit->second.emits_zoc() &&
current_team().is_enemy(invisible_unit->second.side())) {
to = *i;
steps.erase(i,steps.end());
Index: wesnoth/src/replay.cpp
diff -u wesnoth/src/replay.cpp:1.90 wesnoth/src/replay.cpp:1.91
--- wesnoth/src/replay.cpp:1.90 Fri Jan 28 20:17:46 2005
+++ wesnoth/src/replay.cpp Thu Feb 17 23:47:12 2005
@@ -1,4 +1,4 @@
-/* $Id: replay.cpp,v 1.90 2005/01/28 20:17:46 silene Exp $ */
+/* $Id: replay.cpp,v 1.91 2005/02/17 23:47:12 j_daniel Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -788,7 +788,13 @@
const gamemap::location src(*source);
const gamemap::location dst(*destination);
- std::map<gamemap::location,unit>::iterator u =
units.find(src);
+ std::map<gamemap::location,unit>::iterator u =
units.find(dst);
+ if(u != units.end()) {
+ std::cerr << "destination already occupied: "
+ << (dst.x+1) << "," <<
(dst.y+1) << "\n";
+ throw replay::error();
+ }
+ u = units.find(src);
if(u == units.end()) {
std::cerr << "unfound location for source of
movement: "
<< (src.x+1) << "," << (src.y+1) <<
"-"
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