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[Wesnoth-cvs-commits] wesnoth/data help.cfg
From: |
Yann Dirson |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data help.cfg |
Date: |
Mon, 14 Mar 2005 19:04:53 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Yann Dirson <address@hidden> 05/03/15 00:04:53
Modified files:
data : help.cfg
Log message:
reinstated ref to magical attacks, but fixed
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.22 wesnoth/data/help.cfg:1.23
--- wesnoth/data/help.cfg:1.22 Mon Mar 14 23:47:00 2005
+++ wesnoth/data/help.cfg Tue Mar 15 00:04:53 2005
@@ -109,7 +109,7 @@
<header>text='Chance to hit'</header>" + _"
With two exceptions, the chance to hit a unit is based solely on its defense
rating in the Terrain it is currently standing in. This may be found by
right-clicking a unit, selecting Unit Description, and then look at
<italic>text='Terrain Modifiers'</italic>. For instance, elves have a defense
rating of 70% in forest, meaning a unit attacking them has only a 30% chance of
hitting them. Conversely, the elf's chance of hitting the attacker in return
depends on what terrain the attacker is in." + _"
-There are two exceptions to this rule: Magical attacks and
<ref>dst=weaponspecial_marksman text=Marksmen</ref>. Magical attacks always
have a 70% chance to hit, regardless of terrain, and, when used offensively,
Marksmen always have at least a 60% chance to hit, regardless of terrain." + _"
+There are two exceptions to this rule: <ref>dst=weaponspecial_magical
text='Magical attacks'</ref> and <ref>dst=weaponspecial_marksman
text=Marksmen</ref>. Magical attacks always have a 70% chance to hit,
regardless of terrain, and, when used offensively, Marksmen always have at
least a 60% chance to hit, regardless of terrain." + _"
<header>text=Damage</header>" + _"
- [Wesnoth-cvs-commits] wesnoth/data help.cfg,
Yann Dirson <=